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Difference between revisions of "Enforcer"
From Liandri Archives
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(→Unreal Tournament: Hitscan weapons don't need to be identified as max damage. If they do headshot damage, list it as i.e. 15/25 HS) |
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: Type: Hitscan | : Type: Hitscan | ||
− | : Damage: 25 | + | : Damage: 25 |
: Fire rate: ? | : Fire rate: ? | ||
; Secondary fire | ; Secondary fire | ||
: Type: Hitscan | : Type: Hitscan | ||
− | : Damage: 25 | + | : Damage: 25 |
: Fire rate: ? | : Fire rate: ? | ||
; Ammunition | ; Ammunition | ||
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Do not underestimate your Enforcer. | Do not underestimate your Enforcer. | ||
{{clear}} | {{clear}} | ||
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==Unreal Championship 2== | ==Unreal Championship 2== | ||
The '''Enforcers''' are a starting pair of pistols for several characters. | The '''Enforcers''' are a starting pair of pistols for several characters. |
Revision as of 10:02, 9 August 2007
The Enforcer is a hitscan weapon, and one of the default spawning weapons of UT. When another player is killed and drops his/her Enforcer, another player may pick up that Enforcer and dual wield with that pistol and the one that the player spawns with.
The Automag is the first hitscan weapon that you come across in Unreal. In unreal, the Automag has a clip of only 20 rounds and must be reloaded upon emptying. if the player so desires, he/she can reload the weapon simply by switching to another weapon and switching back.
Unreal
The Automag is a pistol.
Unreal Tournament
- Primary fire
- Type: Hitscan
- Damage: 25
- Fire rate: ?
- Secondary fire
- Type: Hitscan
- Damage: 25
- Fire rate: ?
- Ammunition
- Weapon pickup: 30
- Ammo pickup: ?
- Maximum: 199
Do not underestimate your Enforcer.
Unreal Championship 2
The Enforcers are a starting pair of pistols for several characters.
Unreal Tournament 3
The Enforcer returns after being left out of UT2003 and UT2004.
for a similair weapon, look at the Magnum from Unreal II: The Awakening.
See Also
- Assault Rifle - Replaced the enforcer as the spawning weapon for UT2003 and UT2004.
- Magnum - Pistol of Unreal II: The Awakening