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Grenade Launcher

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Revision as of 04:24, 9 August 2007 by UBerserker (talk | contribs) (Return To Na Pali)
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The Grenade Launcher is a weapon that appears in Return to Na Pali and Unreal Tournament 2004.

Return To Na Pali

UMS Grenade Launcher
UMS Grenade Launcher
Primary fire
Type: Grenade (timed)
Damage: 80
Fire rate: ?
Secondary fire
Type: Grenade (triggered)
Damage: 80
Fire rate: ?
Ammunition
Weapon pickup: 25
Ammo pickup: 10
Maximum: 50

One of the three RTNP's exclusive weapons. A UMS Grenade Launcher, its first appearance is in Neve's Crossing. Grenades can deal 80 damage.

Primary Fire: Throw a grenade which bounces through the environment. It will explode after a certain period of time or just on contact of a living being.

Secondary Fire: Similar to the primary fire, the grenade here never explodes (it will pass through enemies). It can only be activated by pressing the secondary fire's button again. In the meanwhile you can also throw a normal grenade after throwing the alternate one. Detonating this latter bomb causes both grenades to explode.

Unreal Tournament 2004

Grenade Launcher
Grenade Launcher
Primary fire
Type: Grenade
Damage: ?
Fire rate: ?
Secondary fire
Type: Detonate
Damage: ?
Fire rate: ?
Ammunition
Weapon pickup: 10
Ammo pickup: 5
Maximum: 50

Easily one of the most diverse weapons in current use, the Grenade Launcher can fire up to eight grenades at a time, either seeding an entire area for later detonation, or directly targeting enemies. Lined with electrostatic emitters, each grenade adheres to both enemy vehicles and infantry, the detonation of which lies completely in the hands of the weapon holder. When employed with creativity and timing, the Grenade Launcher can be a very powerful weapon.

Introduced in UT2004 for the Onslaught gametype, Grenade Launchers (weapon slot 7) shoot out projectiles which will bounce or roll until they lose momentum or until they encounter an objective, player, or enemy vehicle. Upon encountering one of these obstacles, the grenades will stick to that object and explode when the player who shot the grenades presses Secondary Fire, or when that player dies. An interesting application is to attach a grenade to a teammate (if friendly fire is off) and then have that teammate go on a suicide run into the enemy base. The exploding grenade will not hurt the teammate, but it will hurt whoever is around him or her.

One of the most effective weapons against stationary targets, and mobile as well, if wielded correctly.