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Invisibility

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Revision as of 09:32, 1 January 2008 by Wormbo (talk | contribs) (added missing descriptions and images)
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The Invisibility is a power-up that temporarily makes the player hard to see.


Unreal

Invisibility
Invisibility.gif
Effect: Makes player invisible.
Duration: 50s
Time to respawn: 100s


Unlike in later games, the Unreal Invisibility pickup makes a player entirely invisible. For other players it seems like projectiles materialize out of thin air.

Unreal Tournament

Invisibility
UT Invisibility.jpg
Effect: Makes player hard to see.
Duration: 45.5s (Hardcore mode)
Time to respawn: 109s (Hardcore mode)


In UT, the Invisibility pickup makes its owner hard to see by replacing the player and weapon skins with a mostly transparent texture with moving sparkles. This effect is most efficient if the player is in front of a brighter wall in a less lit area.

Unreal Tournament 2003/2004

In UT2003 and UT2004 Invisibility is an Adrenaline combo that lasts for about 27 seconds. The effect is similar to that in UT, but harder to see on lower texture detail settings.

Unreal Tournament 3

Invisibility
UT3 Invisibility.jpg
Effect: Makes player almost invisible.
Duration: 27s
Time to respawn: 82s


The invisibility powerup invokes a powerful camouflage device, making the soldier nearly (but not entirely) invisible.
UT3 manual
Player with Invisibility and Shield Belt

When picked up, the Invisibility leaves only faint blue shadows at the player's location, which are extremely hard to see. You almost have to know that there's an invisible player to see him or her.

An important change from previous games is, that a Shield Belt carried by the player is no longer made invisible as well, but still glows its usual bright orange-yellow color. This makes it pointless for a shielded player to pick up the Invisibility, unless he or she specificly wants to prevent an opponent from taking it.

Like other power-ups, the Invisibility is dropped when the player dies or gets hit by the Impact Hammer's EMP mode.