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Mine Layer

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Revision as of 11:50, 7 August 2007 by Retodon8 (talk | contribs) (Added some info. Weapon template is broken without image :()
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The Mine Layer made its first and only appearance in Unreal Tournament 2004. The gun was made to assist in playing defensively on Onslaught maps. It occupies weapon slot 3. A weapon pickup gives the player 4 initial ammo, an ammo pickup gives the player 8 ammo, to a maximum of 25. Every player can have 8 mines in play at a time. If (s)he launches another mine, the oldest mine explodes harmlessly. All mines also explode harmlessly when the controlling player dies.

Unreal Tournament 2004

Deriving technology from Izanagi Corporation's Micro-spy military line, the minelayer is a deadly combination of cutting-edge high explosives, A.I., and robotics. Carrying thermite encased within it’s fragmenting Duranium shell these drones will sit quietly until a vehicle is within range, then charge and detonate on contact. If an on-foot enemy is within range, the mines will chase them down and leap onto them, detonating. Alt-fire activates a guidance laser from the Minelayer itself, causing all launched drones to flock toward the painted point. Although each clip can only hold four drones, the minelayer is deadly for both infantry and vehicles alike.

Primary Fire

Launches Spider Mines onto the ground.

Secondary Fire

A laser that allows you to "herd" your spider mines into strategic positions.

Additional Information

The Mine Layer was to feature in Unreal Tournament 3, but isn't in the final game. UT3 does feature a deployable inventory variant.

See Also