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From Liandri Archives
The road ends here. Only the jutting spires of age old mesas guard you from the elements... and in this case the elements are tank shells.
|Author(s)||Sidney 'Clawfist' Rauchberger|
Aridoom takes us to a small barren desert. The architecture is steampunk-inspired, with lots of bare steel and concrete with a bit of a desolated look. Large rock-formations shape the terrain and the routes across the sandy map. A large defunct road splits the map into 2 sections and, along with the large construction, serves as the map's main landmark.
The node layout is rather simple, with only 3 nodes in a single line between the 2 powercores. Furthermore, Aridoom has only a few valuable pickups and no flying vehicles (even though the map does have flyingpathnodes: Actors used to make bots fly vehicles along certain paths).
ONS-Aridoom originally comes from the Windows XP Bonus Map Pack, although it is not limited to that operating system.
Pickups & Vehicles
|Redeemer||In the center of the map, on a beam above the center node (2)|
|Shield Pack||At the north and south powernodes and both powercores|
|Double Damage||Inside the bases, near the teleporter nodes|
|Manta||There's one Manta in each base and one at both the north and south nodes (1 and 3)|
|Scorpion||One in each base and at the north and south nodes (1 and 3). 3 at the center node (2)|
|Hellbender||The Hellbender spawns inside each base|
|Goliath||There is one Goliath at every powernode and one inside each of the bases.|
|Paladin||With the Bonus Vehicles mutator, the Paladin replaces the Goliath at north and south nodes|
|SPMA||With the Bonus Vehicles mutator, the SPMA replaces the Goliath at the center node|
|Energy Turret||There are two turrets at every powernode and 4 turrets at each of the bases.|
Tips & tricks
Small and fast paced Onslaught map, features 3 nodes, a dead on desert setting and intense bunker-battles.