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Difference between revisions of "Redeemer"

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The '''Redeemer'' is a [[Super Weapon]] that has been around since [[Unreal Tournament]]. The gun causes a massive nuclear explosion that obliterates anything within it's damage radius. Distance from said explosion is strongly advised.
+
The '''Redeemer''' is a [[:Category:Super weapons|super weapon]] that has been around since [[Unreal Tournament]]. The gun causes a massive nuclear explosion that obliterates anything within its damage radius. Distance from said explosion is strongly advised.
  
 
==Unreal Tournament==
 
==Unreal Tournament==
Line 6: Line 6:
 
; Primary fire
 
; Primary fire
 
: Type: Projectile
 
: Type: Projectile
: Damage: 1333
+
: Damage: 1500
 
: Fire rate: 1.0 s
 
: Fire rate: 1.0 s
 
; Secondary fire
 
; Secondary fire
 
: Type: Projectile
 
: Type: Projectile
: Damage: 1333
+
: Damage: 1500
 
: Fire rate: 1.0 s
 
: Fire rate: 1.0 s
 
; Ammunition
 
; Ammunition
Line 22: Line 22:
 
;Secondary Fire: Take control of the missile and fly it anywhere. You can press the primary fire button to explode the missile early.
 
;Secondary Fire: Take control of the missile and fly it anywhere. You can press the primary fire button to explode the missile early.
  
;Techniques: Remember that while this rocket is being piloted you are a sitting duck. If an opponent manages to hit your incoming Redeemer missile while it's in the air, the missile will explode harmlessly.
+
;Techniques: Remember that while this rocket is being piloted you are a sitting duck. If an opponent manages to hit your incoming Redeemer missile while it's in the air, the missile will explode harmlessly. To avoid this, it's a good idea to make unexpected twists and turns to make it harder for your opponents to shoot it down.
 
 
{{clear}}
 
 
 
==Unreal Tournament 2003==
 
{{Infobox Weapon|
 
Redeemer (UT2003)|Image:Redeemer-2003.jpg||
 
; Primary fire
 
: Type: Projectile
 
: Damage: 250-1500
 
; Secondary fire
 
: Type: Projectile
 
: Damage: 250-1500
 
; Ammunition
 
: Weapon pickup: 1
 
: Maximum: 1
 
}}
 
 
 
{{clear}}
 
 
 
==Unreal Championship==
 
{{Infobox Weapon Specific
 
| name = Redeemer
 
| image =
 
| pri_dam_amount = ?
 
| sec_dam_amount = ?
 
}}
 
 
 
 
{{clear}}
 
{{clear}}
  
==Unreal Tournament 2004==
+
==Unreal Tournament 2003/4==
 
{{Infobox Weapon|
 
{{Infobox Weapon|
Redeemer (UT2004)|Image:Redeemer-2003.jpg||
+
Redeemer (UT2003/4)|Image:Redeemer-2003.jpg||
 
; Primary fire
 
; Primary fire
 
: Type: Projectile
 
: Type: Projectile
Line 70: Line 43:
 
: Allows you to take control of the Redeemer missile and guide it to it's destination. Unfortunately, you are unable to control your character or see anything around your character from this view so make sure you hide well.
 
: Allows you to take control of the Redeemer missile and guide it to it's destination. Unfortunately, you are unable to control your character or see anything around your character from this view so make sure you hide well.
 
;Game Description
 
;Game Description
''The first time you witness this miniature nuclear device in action, you’ll agree it is the most powerful weapon in the Tournament. Launch a slowmoving but utterly devastating missile with the primary fire; but make sure you’re out of the Redeemer’s impressive blast radius before it impacts. The secondary fire allows you to guide the nuke yourself with a rocket’s-eye view. Keep in mind, however, that you are vulnerable to attack when steering the Redeemer’s projectile. Due to the extreme bulkiness of its ammo, the Redeemer is exhausted after a single shot.''
+
''The first time you witness this miniature nuclear device in action, you'll agree it is the most powerful weapon in the Tournament. Launch a slowmoving but utterly devastating missile with the primary fire; but make sure you're out of the Redeemer's impressive blast radius before it impacts. The secondary fire allows you to guide the nuke yourself with a rocket's-eye view. Keep in mind, however, that you are vulnerable to attack when steering the Redeemer's projectile. Due to the extreme bulkiness of its ammo, the Redeemer is exhausted after a single shot.''
 
{{clear}}
 
{{clear}}
  
 
==Unreal Tournament 3==
 
==Unreal Tournament 3==
 
{{Infobox Weapon|
 
{{Infobox Weapon|
Redeemer|Image:Redeemer-ut3.jpg||
+
Redeemer|Image:UT3_redeemer.png||
 
; Primary fire
 
; Primary fire
 
: Type: Projectile
 
: Type: Projectile
: Damage: ?
+
: Damage: up to 1500
 +
: (vs vehicles: 2250)
 +
: (vs nodes: 2250)
 +
: (vs cores: 1500)
 
; Secondary fire
 
; Secondary fire
 
: Type: Projectile
 
: Type: Projectile
: Damage: ?
+
: Damage: up to 1500
 +
: (vs vehicles: 2250)
 +
: (vs nodes: 2250)
 +
: (vs cores: 1500)
 
; Ammunition
 
; Ammunition
 
: Weapon pickup: 1
 
: Weapon pickup: 1
 
: Maximum: 1
 
: Maximum: 1
 
}}
 
}}
Not much is known about this version of the Redeemer, but it has gotten a significant graphical overhaul.
+
 
 +
{{QuoteSource|'Even your least effective soldiers will earn a respectable bodycount with this tactical nuclear device.'  So said the original brochure for the Redeemer, still unchallenged in its role as the most powerful man-portable weapon system known through the galaxy.  The slow-moving but utterly devastating missile, affectionately known as "Lola" by veteran soldiers, now uses an Enhanced Radiation payload.  This ensures maximum tissue failure without undue property damage, perfect for modern assault-and-capture tactics.  The Redeemer's alternate mode fires the missile using the disposable fly-by-wire guidance system, though the manual recommends using this mode only in areas of relative safety.|UT3 description|UT3}}
 +
 
 +
[[image:RedeemerGuide-UT3.jpg|right|thumb|Remote-controlled redeemer missile view]]
 +
 
 
;Primary Fire
 
;Primary Fire
: Presumably, fires the missile in a straight line, no option for guiding.
+
: The missile is fired straight and goes until it hits something or is shot out of the sky.
; Secondary Fire
+
;Secondary Fire
: Allows you to guide the nuke.
+
: Allows you to guide the redeemer missile.
 +
{{clear}}
 +
 
 +
==Unreal Championship==
 +
The Redeemer did not exist in either of the Unreal Championship games, and was instead replaced by the TAG Rifle, rather [[Ion Painter]], in the first Unreal Championship game.
 +
 
 +
==Unreal II==
 +
The Redeemer is not in Unreal II. Instead, the [[Singularity Cannon]] was the game's only super weapon, and in the single player game is obtained near the very end of the game. In the hidden botmatch mode, when picked up it will only hold 1 round instead of 667 rounds to balance the weapon's awesome power.
 +
 
 +
{{clear}}
 +
 
 +
==Trivia==
 +
In [[Unreal Tournament]], the writing on the redeemer warhead says "Adios" (Spanish for "Goodbye"), where as in UT2003/4, it says "Swallow This!".
 +
 
 
{{clear}}
 
{{clear}}
[[Category:Weapons| {{PAGENAME}}]]
+
 
[[Category:Super weapons| {{PAGENAME}}]]
+
[[Category:Weapons]]
[[Category:Projectile weapons| {{PAGENAME}}]]
+
[[Category:Super weapons]]
 +
[[Category:Projectile weapons]]

Latest revision as of 14:26, 30 March 2010

The Redeemer is a super weapon that has been around since Unreal Tournament. The gun causes a massive nuclear explosion that obliterates anything within its damage radius. Distance from said explosion is strongly advised.

Unreal Tournament

Redeemer (UT)
Redeemer-ut.jpg
Primary fire
Type: Projectile
Damage: 1500
Fire rate: 1.0 s
Secondary fire
Type: Projectile
Damage: 1500
Fire rate: 1.0 s
Ammunition
Weapon pickup: 1
Maximum: 2

Classification: Thermonuclear Device

Primary Fire
Fires a huge yet slow moving missile that, upon striking a solid surface, will explode and send out a gigantic shock wave, instantly pulverizing anyone and anything within its colossal radius, including yourself.
Secondary Fire
Take control of the missile and fly it anywhere. You can press the primary fire button to explode the missile early.
Techniques
Remember that while this rocket is being piloted you are a sitting duck. If an opponent manages to hit your incoming Redeemer missile while it's in the air, the missile will explode harmlessly. To avoid this, it's a good idea to make unexpected twists and turns to make it harder for your opponents to shoot it down.

Unreal Tournament 2003/4

Redeemer (UT2003/4)
Redeemer-2003.jpg
Primary fire
Type: Projectile
Damage: 250-1500
Secondary fire
Type: Projectile
Damage: 250-1500
Ammunition
Weapon pickup: 1
Maximum: 1
Primary Fire
Launches the Redeemer in a straight line, unguided.
Secondary fire
Allows you to take control of the Redeemer missile and guide it to it's destination. Unfortunately, you are unable to control your character or see anything around your character from this view so make sure you hide well.
Game Description

The first time you witness this miniature nuclear device in action, you'll agree it is the most powerful weapon in the Tournament. Launch a slowmoving but utterly devastating missile with the primary fire; but make sure you're out of the Redeemer's impressive blast radius before it impacts. The secondary fire allows you to guide the nuke yourself with a rocket's-eye view. Keep in mind, however, that you are vulnerable to attack when steering the Redeemer's projectile. Due to the extreme bulkiness of its ammo, the Redeemer is exhausted after a single shot.

Unreal Tournament 3

Redeemer
UT3 redeemer.png
Primary fire
Type: Projectile
Damage: up to 1500
(vs vehicles: 2250)
(vs nodes: 2250)
(vs cores: 1500)
Secondary fire
Type: Projectile
Damage: up to 1500
(vs vehicles: 2250)
(vs nodes: 2250)
(vs cores: 1500)
Ammunition
Weapon pickup: 1
Maximum: 1


'Even your least effective soldiers will earn a respectable bodycount with this tactical nuclear device.' So said the original brochure for the Redeemer, still unchallenged in its role as the most powerful man-portable weapon system known through the galaxy. The slow-moving but utterly devastating missile, affectionately known as "Lola" by veteran soldiers, now uses an Enhanced Radiation payload. This ensures maximum tissue failure without undue property damage, perfect for modern assault-and-capture tactics. The Redeemer's alternate mode fires the missile using the disposable fly-by-wire guidance system, though the manual recommends using this mode only in areas of relative safety.
Remote-controlled redeemer missile view
Primary Fire
The missile is fired straight and goes until it hits something or is shot out of the sky.
Secondary Fire
Allows you to guide the redeemer missile.

Unreal Championship

The Redeemer did not exist in either of the Unreal Championship games, and was instead replaced by the TAG Rifle, rather Ion Painter, in the first Unreal Championship game.

Unreal II

The Redeemer is not in Unreal II. Instead, the Singularity Cannon was the game's only super weapon, and in the single player game is obtained near the very end of the game. In the hidden botmatch mode, when picked up it will only hold 1 round instead of 667 rounds to balance the weapon's awesome power.

Trivia

In Unreal Tournament, the writing on the redeemer warhead says "Adios" (Spanish for "Goodbye"), where as in UT2003/4, it says "Swallow This!".