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Difference between revisions of "Relics"

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(Relic functions)
(Overview)
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== Overview ==
 
== Overview ==
The relics are powerups which spawn in a random place in the map. They give a permanent boost of some stat, or some benefit to the player, which lasts until the player toss said relic or dies. It disappears after a certain time if nobody picked it up. It's possible to have several relics in a match, but the player(s) can carry just one at the same time.
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The relics are powerups which spawn in a random place in the map and teleport to some other place after not being taken for about 27 seconds. They give a permanent boost of some characteristics (Speed or Strength), or a special benefit to the player (Regen or Defense) or cause a special event when dying (Vengeance or Redemption). There can be several relics in one game, but players can have only one relic at a time. It is possible to change relics by throwing the one held (bind ''mutate tossrelic'' or in the configuration menu) and taking the new one.
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Though widely considered as fun-additions, it has to be considered that Vengeance and Redemption dupe the killer and thus are considered to be lame. The other four relics on the other hand change the normal weapons and pickup system of UT in a strong way, which might not be desired.
  
 
== Relic functions ==
 
== Relic functions ==

Revision as of 14:38, 7 November 2011

The Relics are mutators introduced in the Epic Bonus Pack for Unreal Tournament.

Overview

The relics are powerups which spawn in a random place in the map and teleport to some other place after not being taken for about 27 seconds. They give a permanent boost of some characteristics (Speed or Strength), or a special benefit to the player (Regen or Defense) or cause a special event when dying (Vengeance or Redemption). There can be several relics in one game, but players can have only one relic at a time. It is possible to change relics by throwing the one held (bind mutate tossrelic or in the configuration menu) and taking the new one.

Though widely considered as fun-additions, it has to be considered that Vengeance and Redemption dupe the killer and thus are considered to be lame. The other four relics on the other hand change the normal weapons and pickup system of UT in a strong way, which might not be desired.

Relic functions

Relic Description
Relic: Defense Prevents 60% of all damage sustained by it's user.
Relic: Redemption Prevents it's user from being fragged. It only works once.
If the user was carrying a flag, it's dropped.
Relic: Regeneration Gives 10 HP to it's user every second.
Relic: Speed Increases it's user's speed and air control reflexes.
Relic: Strength Increases it's user's damage output.
Relic: Vengeance When it's user dies, a big skull appears above him. It then explodes like a Redeemer.