|
|
Line 1: |
Line 1: |
− | The Relics are mutators introduced in the Epic Bonus Pack for ''[[Unreal Tournament]]''.
| + | #REDIRECT [[Relic]] |
− | | |
− | == Overview ==
| |
− | The relics are powerups which spawn in a random place in the map and teleport to some other place after not being taken for about 27 seconds. They give a permanent boost of some characteristics, a special benefit to the player or cause a special event when dying. There can be several relics in one game, but players can have only one relic at a time. It is possible to change relics by throwing the one held (bind ''mutate tossrelic'' or in the configuration menu) and taking the new one.
| |
− | | |
− | == Relic functions ==
| |
− | {| class="wikitable"
| |
− | |-
| |
− | ! Relic !! Description
| |
− | |-
| |
− | | '''Relic: Defense''' || Prevents 60% of all damage sustained by it's user.
| |
− | |-
| |
− | | '''Relic: Redemption''' || When the user's health is 0, instead of dying, he/she teleports to a safer location.<br>It only works once, and wores off after being used. If the user was carrying a flag, it's dropped.
| |
− | |-
| |
− | | '''Relic: Regeneration''' || Gives 10 HP to it's user every second.
| |
− | |-
| |
− | | '''Relic: Speed''' || Increases it's user's speed and air control reflexes.
| |
− | |-
| |
− | | '''Relic: Strength''' || Increases it's user's damage output.
| |
− | |-
| |
− | | '''Relic: Vengeance''' || When it's user dies, a big skull appears above him. It then explodes like a Redeemer.
| |
− | |}
| |
− | | |
− | [[Category:Mutators]]
| |