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Relics

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Revision as of 20:06, 7 November 2011 by Neon Knight (talk | contribs) (In the first paragraph: that kind of stuff is already in the table. The second paragraph was deleted because it added nothing and was bashing for a non-comp mutator.)
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The Relics are mutators introduced in the Epic Bonus Pack for Unreal Tournament.

Overview

The relics are powerups which spawn in a random place in the map and teleport to some other place after not being taken for about 27 seconds. They give a permanent boost of some characteristics, a special benefit to the player or cause a special event when dying. There can be several relics in one game, but players can have only one relic at a time. It is possible to change relics by throwing the one held (bind mutate tossrelic or in the configuration menu) and taking the new one.

Relic functions

Relic Description
Relic: Defense Prevents 60% of all damage sustained by it's user.
Relic: Redemption Prevents it's user from being fragged. It only works once.
If the user was carrying a flag, it's dropped.
Relic: Regeneration Gives 10 HP to it's user every second.
Relic: Speed Increases it's user's speed and air control reflexes.
Relic: Strength Increases it's user's damage output.
Relic: Vengeance When it's user dies, a big skull appears above him. It then explodes like a Redeemer.