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Rocket Arena: UT
From Liandri Archives
Welcome to Rocket Arena, soldier.
Rocket Arena: UT is a custom mod included in the Game of the Year edition of Unreal Tournament, but is also available for free online. In Rocket Arena, combatants fight in a chosen arena in a Last Man Standing type of fight. The combatants spawn with all weapons (except the Redeemer) in their inventory, as well as 100 health and armor. Health, ammo and weapon pickups have been removed.
Teams play in rounds and will fight until all the players on the other team have been killed. The winning team takes the round. Once the predetermined number of rounds is reached that team takes the match. Whichever team has won the most matches in the allotted time wins. Before the start of every round, the participants get a few seconds to run around before the match starts. After the player has been killed, he enters spectator mode for the rest of the round.
The gametype's stock maps are a bit differently structured than other maps. A Rocket Arena map usually consists of 5 so-called "Multi-Arenas" and 1 "Clan Arena". The majority of Multi Arenas are small and symmetrical, leaning towards the lay-outs of maps like DM-Morbias][ or DM-Fractal. They're meant for teams of 1 or 2 players, and as a result the more complex maps are often cramped. The Clan Arenas are the largest maps with teams from 2 to 16 players. Most Rocket Arena maps use Deathmatch maps from Unreal Tournament as a Clan Arena, such as DM-Deck16][, DM-Codex and DM-Zeto
Next to the stock maps, it's also possible to fight in any other map from any other gametype, using the "Rocket Arena: All maps" gametype.
Maps by Original Epic Staff
- Main Article: Rocket Arena maps