Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "Rocket Arena: UT"
From Liandri Archives
GreatEmerald (talk | contribs) m (Rocket Arena UT moved to Rocket Arena: UT: The official name is with the ":" sign.) |
GreatEmerald (talk | contribs) (Style and what we agreed in RA-Inoxx discussion) |
||
Line 4: | Line 4: | ||
==Briefing== | ==Briefing== | ||
− | Rocket Arena UT is a custom mod included in the Game of the Year edition, but is also available for free online. In Rocket Arena, combatants fight in a chosen arena in a [[Last Man Standing]] type of fight, since all weapons are included in the player's inventory (except for the [[Redeemer]]), as well as 100 points of semi-protective [[Armor]]. | + | Rocket Arena: UT is a custom mod included in the Game of the Year edition of [[Unreal Tournament]], but is also available for free online. In Rocket Arena, combatants fight in a chosen arena in a [[Last Man Standing]] type of fight, since all weapons are included in the player's inventory (except for the [[Redeemer]]), as well as 100 points of semi-protective [[Armor]]. |
− | The maps that are chosen have a preset number of players per team (usually 1 or 2) unless the arena features clan arena (in which case there are 4 players per team). These maps are usually remakes (i.e. | + | The maps that are chosen have a preset number of players per team (usually 1 or 2) unless the arena features clan arena (in which case there are 4 players per team). These maps are usually remakes (i.e. RA-Ebolt features [[DM-Turbine|Turbine]]). |
Teams will fight until all the players on the other team have been killed. That team takes the round. Once predetermined number of rounds is reached that team takes the match. Whoever has taken the most matches in the allotted time wins. | Teams will fight until all the players on the other team have been killed. That team takes the round. Once predetermined number of rounds is reached that team takes the match. Whoever has taken the most matches in the allotted time wins. | ||
==Maps by Original Epic Staff== | ==Maps by Original Epic Staff== | ||
− | * | + | {{mainarticle|Rocket Arena maps}} |
− | * | + | *RA-Akuma ([[Rich 'Akuma' Eastwood]]) |
− | * | + | *RA-Clawfist ([[Sidney 'Clawfist' Rauchberger]]) |
− | * | + | *RA-CliffyB ([[Cliff Bleszinski]]) |
− | * | + | *RA-Ebolt ([[Eric 'EBolt' Boltjes]]) |
− | * | + | *RA-Inoxx ([[Cedric 'Inoxx' Fiorentino]]) |
+ | *RA-Warren ([[Warren Marshall]]) |
Revision as of 03:28, 3 November 2008
Welcome to Rocket Arena, soldier.
Briefing
Rocket Arena: UT is a custom mod included in the Game of the Year edition of Unreal Tournament, but is also available for free online. In Rocket Arena, combatants fight in a chosen arena in a Last Man Standing type of fight, since all weapons are included in the player's inventory (except for the Redeemer), as well as 100 points of semi-protective Armor.
The maps that are chosen have a preset number of players per team (usually 1 or 2) unless the arena features clan arena (in which case there are 4 players per team). These maps are usually remakes (i.e. RA-Ebolt features Turbine).
Teams will fight until all the players on the other team have been killed. That team takes the round. Once predetermined number of rounds is reached that team takes the match. Whoever has taken the most matches in the allotted time wins.
Maps by Original Epic Staff
- Main Article: Rocket Arena maps
- RA-Akuma (Rich 'Akuma' Eastwood)
- RA-Clawfist (Sidney 'Clawfist' Rauchberger)
- RA-CliffyB (Cliff Bleszinski)
- RA-Ebolt (Eric 'EBolt' Boltjes)
- RA-Inoxx (Cedric 'Inoxx' Fiorentino)
- RA-Warren (Warren Marshall)