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Difference between revisions of "Shock Rifle"

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(Unreal Tournament)
(Unreal Tournament)
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: Fire rate: 0.8/sec
 
: Fire rate: 0.8/sec
 
; Combo
 
; Combo
: Damage: at most 247.5
+
: Damage: 250 max
 
; Splash radius:
 
; Splash radius:
: secondary fire: 70uu
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: Secondary Fire: 70uu
: combo: 250uu
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: Combo: 250uu
 
; Ammunition
 
; Ammunition
 
: Weapon pickup: 20
 
: Weapon pickup: 20
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;Primary Fire
 
;Primary Fire
: Instant hit laser beam.
+
: Instant hit laser beam.
 
;Secondary Fire
 
;Secondary Fire
: Large, slow moving plasma balls.
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: Large, slow moving plasma core.
;Special Attack - Combo
+
;Weapon Combo
: Hitting the secondary plasma balls with the regular fire's laser beam will cause an immensely powerful explosion.
+
: Shooting the secondary fire's core with a primary beam will cause a massive explosion.
  
 
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Revision as of 08:01, 9 August 2007

The Shock Rifle is a weapon in Unreal, Unreal Tournament, UT2003, UT2004, and UT3 as well as UC and UC2.

The Shock Rifle is also known as the ASMD in early games. It is an energy-based weapon that fires either a hitscan bolt or a core (an "orb" of energy which travels across the map until it strikes a solid mass). In addition, you can shoot a bolt at a core to cause a "shock combo", a massive explosion which does considerable damage to anything within its blast radius.

Unreal

ASMD
ASMD Shock Rifle
Primary fire
Type: Hitscan
Damage: ?
Fire rate: ?
Secondary fire
Type: Projectile
Damage: ?
Fire rate: ?
Ammunition
Weapon pickup: ?
Ammo pickup: ?
Maximum: ?

If the compressed energy in the core of this weapon was released all at once, the resulting force would be enough to bring down a large building. The comparatively small energy bursts released with each squeeze of the ASMD's trigger are still more than enough to put a world of hurt on most targets.

Primary Fire
Lightning-fast burst of focused energy.
Secondary Fire
Unstable energy projectile, expands radially. Rumors of a combination attack persist...

The ASMD fires a bolt or a core (orb projectile). The core in Unreal was very small, making it hard to hit with a bolt when moving, but this was rewarded by huge amount damage done by a combo - with Damage Amplifier enabled one could inflict 1200+ damage with one shock combo.

Unreal Tournament

ASMD Shock Rifle
ASMD Shock Rifle
Primary fire
Type: Hitscan
Damage: 60
Fire rate: 0.6/sec
Secondary fire
Type: Projectile
Damage: 60-82
Fire rate: 0.8/sec
Combo
Damage: 250 max
Splash radius
Secondary Fire: 70uu
Combo: 250uu
Ammunition
Weapon pickup: 20
Ammo pickup: 10
Maximum: 50

Classification: Energy Rifle

Primary Fire
Instant hit laser beam.
Secondary Fire
Large, slow moving plasma core.
Weapon Combo
Shooting the secondary fire's core with a primary beam will cause a massive explosion.

Unreal Tournament 2003

Shock Rifle
Shock Rifle
Primary fire
Type: Hitscan
Damage: 45
Fire rate: 0.64 s
Secondary fire
Type: Projectile
Damage: 45
Fire rate: 0.55 s
Shock combo
Damage: 200
Ammunition
Weapon pickup: 20
Ammo pickup: 10
Maximum: 50

The Shock Rifle in UT2003 sports a pretty rapid-fire primary and shoots a large, slow core on the alt-fire, making it easy to shoot but more difficult to properly place for maximum-damage combos.

Unreal Championship

Shock Rifle
Shock Rifle
Primary fire
Type: Hitscan
Damage: ?
Fire rate: ?
Secondary fire
Type: Projectile
Damage: ?
Fire rate: ?
Ammunition
Weapon pickup: ?
Ammo pickup: ?
Maximum: ?

The Shock Rifle shoots a bolt or a Shock Core.

Unreal Tournament 2004

Shock Rifle
Shock Rifle
Primary fire
Type: Hitscan
Damage: 45
Fire rate: 0.64 s
Secondary fire
Type: Projectile
Damage: 45
Fire rate: 0.55 s
Shock combo
Damage: 200
Ammunition
Weapon pickup: 20
Ammo pickup: 10
Maximum: 50
Primary Fire
Fires a beam.
Secondary fire
Fires a projectile core.
Game Description

The ASMD Shock Rifle has changed little since its incorporation into the Tournaments. The ASMD sports two firing modes capable of acting in concert to neutralize opponents in a devastating shockwave. This combination attack is achieved when the weapon operator utilizes the secondary fire mode to deliver a charge of seeded plasma to the target. Once the slow-moving plasma charge is within range of the target, the weapon operator may fire the photon beam into the plasma core, releasing the explosive energy of the anti-photons contained within the plasma’s EM field.

Unreal Championship 2

Shock Rifle
Shock Rifle
Primary fire
Type: Hitscan
Damage: ?
Fire rate: ?
Secondary fire
Type: Projectile
Damage: ?
Fire rate: ?
Ammunition
Weapon pickup: ?
Ammo pickup: ?
Maximum: ?

The Shock Rifle fires a bolt or a Shock Core. The bolt can be frozen in mid-air and more bolts added for a bigger, more powerful explosion.

Unreal Tournament 3

Shock Rifle
Shock Rifle
Primary fire
Type: Hitscan
Damage: ?
Fire rate: ?
Secondary fire
Type: Projectile
Damage: ?
Fire rate: ?
Ammunition
Weapon pickup: ?
Ammo pickup: ?
Maximum: ?

The Shock Rifle fires a bolt or a Shock Core.

Trivia

As revealed to the public by David Münnich, T. Elliot Cannon (Myscha the Sled dog) stated in a conversation with him that the name "ASMD" is derived from a movie phrase saying And Suck My Dick. This is so far thought to be the official explanation of the weapon's name. Some of the other, more funny and less provocative explanations of its name suggest it could also mean Anyone Seen My Dog, Automatic Spectrum Matching Device, Atomic Shock Mechanism Device and many others.

Related Weapons

Energy Rifle (Shock Lance) - From Unreal 2.