NewsUnrealEdForumsFilesModsFragBU

Skin

BeyondUnreal


Personal tools

Shock Rifle

From Liandri Archives

Revision as of 18:16, 31 July 2007 by N1ghtmare (talk | contribs)
Jump to: navigation, search

The Shock Rifle, also known as the ASMD in early games, is an energy-based weapon that fires either a hitscan bolt or a core (an "orb" of energy which travels across the map until it strikes a solid mass). In addition, you can shoot a bolt at a core to cause a "shock combo", a massive explosion which does considerable damage to anything within its blast radius.

As revealed to the public by David Münnich, T. Elliot Cannon (Myscha the Sled dog) stated in a conversation with him that the name "ASMD" is derived from a movie phrase saying And Suck My Dick. This is so far thought to be the official explanation of the weapon's name. Some of the other, more funny and less provocative explanations of its name suggest it could also mean Anyone Seen My Dog, Automatic Spectrum Matching Device, Atomic Shock Mechanism Device and many others.

Unreal

Unreal A.S.M.D.

If the compressed energy in the core of this weapon was released all at once, the resulting force would be enough to bring down a large building. The comparatively small energy bursts released with each squeeze of the ASMD's trigger are still more than enough to put a world of hurt on most targets.

Primary Fire

Lightning-fast burst of focused energy.

Secondary Fire

Unstable energy projectile, expands radially. Rumors of a combination attack persist...

The ASMD fires a bolt or a Tazer Proj (orb projectile). The Tazer Proj in Unreal was very small, making it hard to hit with a bolt when moving, but this was rewarded by huge amount damage done by a combo - with Damage Amplifier enabled one could inflict 1200+ damage with one shock combo.

Unreal Tournament

UT ASMD Shock Rifle

The ASMD Shock Rifle fires a bolt or a Shock Core.

Emitting searing bursts of pure energy, the devastating Shockrifle is an Ideal weapon for medium or long ranged attacks. The primary fire delivers an instant concussion with pinpoint precision;the secondary fire launches a slowe energy projectile

Unreal Tournament 2003

UT2003 Shock Rifle

The Shock Rifle in UT2003 sports a pretty rapid-fire primary and shoots a large, slow core on the alt-fire, making it easy to shoot but more difficult to properly place for maximum-damage combos.

Unreal Championship

UC Shock Rifle

The Shock Rifle shoots a bolt or a Shock Core.

Unreal Tournament 2004

UT2004 Shock Rifle

The ASMD Shock Rifle has changed little since its incorporation into the Tournaments. The ASMD sports two firing modes capable of acting in concert to neutralize opponents in a devastating shockwave. This combination attack is achieved when the weapon operator utilizes the secondary fire mode to deliver a charge of seeded plasma to the target. Once the slow-moving plasma charge is within range of the target, the weapon operator may fire the photon beam into the plasma core, releasing the explosive energy of the anti-photons contained within the plasma’s EM field.

The UT2004 shockrifle is similar to the UT2003 shockrifle, but recieved a graphic overhaul. UT2004 provides an option to display the UT2003 model instead of the new look.

Unreal Championship 2

UC2 Shock Rifle

The Shock Rifle fires a bolt or a Shock Core. The bolt can be frozen in mid-air and more bolts added for a bigger, more powerful explosion.

Unreal Tournament 3

UT3 Shock Rifle

The Shock Rifle fires a bolt or a Shock Core.

Related Weapons

Energy Rifle (Shock Lance) - From Unreal 2.