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Talk:Armor

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Revision as of 12:08, 14 July 2009 by Leo(T.C.K.) (talk | contribs) (New section: Shield Belt)
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Unreal Tournament 3 Armor Values

I went ahead and added this. A lot of this is assumption, but I don't see why they'd tweak armor values and absorption amounts.

As for the helmet armor, obviously, we don't know exactly how much it absorbs, nor how much it protects from headshots. (i.e; if it completely absorbs it but "blows up", if it just makes the headshot do normal damage, etc.) Also, 25% Damage would go in line with the other pieces of armor, but 33% would also be likely, seeing as a piece of armor that only absorbs 1/4th the damage would be semi-useless, except for Headshots or further stacking.

Oh well. It's better than "This protects you, this protects you more, this protects you even more..." isn't it? --Dark Pulse 23:07, 9 August 2007 (EDT)

I was the one who started the article, but ended up not looking up and entering all the values. The cool thing about wiki software is that anyone can add/edit stuff like that, and indeed it was done soon after I made the start. :) Since it's still brand new we'll have to accept the wiki will have the "under construction" look for a while to come.
In case you didn't know, there's a "History" link in the bar at the top of articles (and Talk pages like this one) which lets you view earlier edits as well as who made them and what comments they gave along with them. As for your final question, I don't think guessing values is a good idea. I could think up a bunch of other ideas about how the helmet would work. Even if what I wrote was vague... at least it's the truth. :) Retodon8 07:51, 10 August 2007 (EDT)

Armor vest said it protects from headshot, moved it to helmet.

Firefox display bug

Has anybody got an idea why this page is (a little) broken with FireFox? Or even better, how to fix it?

Picture

--Awaw 10:01, 1 January 2008 (EST)

I had a really quick look at the wikicode and HTML, and found something in the latter. Normally a table is <table></table>, filled with at least one <tr></tr> for a new line, filled with at least one <td></td> for cells. If the first line has say 3 cells, but the second has a different number, say just 1, you should put that in the code. The <td> should have the parameter "colspan="3"", because that column (or "those columns" in other cases) span 3 columns (referencing the amount that's most common is best, usually the first line). In other words, the wikicode for "gallery" is slightly buggy, leaving Fx to interpret the table differently than intended. Hmmm, maybe the code is right, but a parameter wasn't entered; I'm unfamiliar with the wikicode. (Again, only had a really quick look, didn't check if I remember HTML table markup correctly, but I think I'm right.) Retodon8 12:24, 1 January 2008 (EST)

Force field

Is it a leftover of previous versions of Unreal? It isn't an item which is commonly found and doesn't seem to do anything particularly useful when activated. Texcarson 18:35, 17 June 2008 (EDT)

In what? In Unreal it can be used as a barrier (good for small corridors) or something to jump on. Still quite useless, why should you need something to block the path in DM... In UT it's even less useful as it auto-activates. But if Unreal had CTF (in fact there's RealCTF), it would be useful. In usual DM or SP it's as useless as a VoiceBox. --GreatEmerald 09:55, 20 June 2008 (EDT)

Shield Belt

Why is Shield Belt and Power Shield missing from Unreal section? It should be also mentioned that powershield acted differently in early Unreal versions, the unpacthed ones, like 200, it had countdown which made it act as temporary shield in DM. --Leo(T.C.K.) 14:08, 14 July 2009 (EDT)