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Difference between revisions of "Talk:CTF-1on1-Joust"
From Liandri Archives
GreatEmerald (talk | contribs) (New section: BR-1on1-Joust :D) |
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Understood. I simply used this template because I was afraid that using too many tables wouldn't look very appealing (especially when there are only a few items to be listed, like in this case). I decided not to mention that problem because I wanted to nail down the basic structure first (so that the article is built up logically, like (hopefully) on this page) and then tackle the display problem --[[User:Kaithofis|Kaithofis]] 19:49, 1 February 2008 (EST) | Understood. I simply used this template because I was afraid that using too many tables wouldn't look very appealing (especially when there are only a few items to be listed, like in this case). I decided not to mention that problem because I wanted to nail down the basic structure first (so that the article is built up logically, like (hopefully) on this page) and then tackle the display problem --[[User:Kaithofis|Kaithofis]] 19:49, 1 February 2008 (EST) | ||
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+ | == BR-1on1-Joust :D == | ||
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+ | You thought CTF-1on1-Joust was crazy? I converted it to BR-1on1-Joust! And it's extremely funny! Ball in the middle, 2 players, you grab the ball and shoot backwards! A lot of Last Second Saves too. You have to be fast to get the ball, though, and the wait before the match start is perfect for taking weapons... Just mentioning :) --[[User:GreatEmerald|GreatEmerald]] 14:18, 23 September 2008 (EDT) |
Revision as of 11:18, 23 September 2008
Right, this one uses a slightly different setup than the DM stubs, but that's because I put some thought into it this time.
I really missed a map description in the stubs. I'll add it to the DM maps after I make the stubs for the other gametypes.
Apart from a "See Also" subsection at the bottom (where needed) I think that this pretty much covers it. The few articles that were already made all used a different set (and order) of subsections, so I'd like to agree on 1 setup that we can use for all of the maps (well, except AS and ONS) --Kaithofis 18:43, 1 February 2008 (EST)
The main thing I still want to improve is the weapon/pickup listings. They end up being long and disorganized, and often there is information taking up a lot of room that isn't very valuable (ammo counts for example). See Talk:DM-Deck17 for a couple ideas for alternate setups. --Haarg 19:19, 1 February 2008 (EST)
Understood. I simply used this template because I was afraid that using too many tables wouldn't look very appealing (especially when there are only a few items to be listed, like in this case). I decided not to mention that problem because I wanted to nail down the basic structure first (so that the article is built up logically, like (hopefully) on this page) and then tackle the display problem --Kaithofis 19:49, 1 February 2008 (EST)
BR-1on1-Joust :D
You thought CTF-1on1-Joust was crazy? I converted it to BR-1on1-Joust! And it's extremely funny! Ball in the middle, 2 players, you grab the ball and shoot backwards! A lot of Last Second Saves too. You have to be fast to get the ball, though, and the wait before the match start is perfect for taking weapons... Just mentioning :) --GreatEmerald 14:18, 23 September 2008 (EDT)