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Difference between revisions of "Talk:DM-Deck17"

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| [[Adrenaline]] Group 3 || 4 || Hallway leading from the lava room to the lifts
 
| [[Adrenaline]] Group 3 || 4 || Hallway leading from the lava room to the lifts
 
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| [[Adrenaline]] Group 4 || 4 || Hallway leading from the lava room to the lifts
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| [[Adrenaline]] Group 4 || 4 || Hallway leading from the lava room to the lifts, opposite hallway of Group 3
 
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| [[Adrenaline]] Group 5 || 3 || Ramp leading to the lava room, approximately between the [[Sniper Rifle]] and [[Health Vial]] Group 1
 
| [[Adrenaline]] Group 5 || 3 || Ramp leading to the lava room, approximately between the [[Sniper Rifle]] and [[Health Vial]] Group 1

Revision as of 03:21, 11 November 2007

Items

Weapons Pickups
Weapon Count Ammo
Assault Rifle 0 3
Bio Rifle 2 6
Shock Rifle 2 5
Link Gun 2 4
Minigun 1 2
Flak Cannon 2 4
Rocket Launcher 2 6
Sniper Rifle 2 4
Redeemer 1
Pickup Count Notes
Health Vial 14
5 Between two boxes near the upper Flak Cannon
6 At the doorway of the of the lower left round corridor
3 Behind a stack of boxes in the main room
Health Pack 4
Shield Pack 2
Super Shield 1 On a narrow catwalk below the central walkway
Adrenaline 18
Double Damage 1 On a box below the sniper ledge

What are people's thoughts on something a bit more structured like this for item listings? --Haarg 16:07, 5 November 2007 (EST)

Having had no interest in including that information ont he map pages, I actually like that and would like to see it on map pages. --Sir Brizz 18:28, 5 November 2007 (EST)

Definitely looks a lot better. I was confuzzled for a while about the selection of information (why the table includes the health vials' locations, but not those of the health packs), but now I see that's what the map is for. It might be handy to mention that for the rest of the locations one should look at the map, for retards like me --Kaithofis 07:10, 6 November 2007 (EST)

Well, not all maps have image maps to go along with them. But items are of difference importance. Health packs aren't a huge point of interest, but vials might be more important because they get you over 100. Mainly though, I was just copying the information that was on the page to begin with. It can be adjusted as needed. --Haarg 13:16, 6 November 2007 (EST)

On the contrary, I think the location of health packs are pretty important. Sure, after you play the level awhile you know where everything is, but having some entries filled out but not others makes the table look incomplete. Plus, it'll help new players who don't know the map be able to quickly find health under fire, assuming they remember where it is. Adrenaline might not be so important, since it isn't in any games other than 2kx (And UC2, albeit implemented far differently) and plus not too many servers even have it on, anyway. --Dark Pulse 00:17, 9 November 2007 (EST)

I agree with DP's point and his reasoning. In some cases Health Packs are more important than the vials that only give you 1 health, even if they do get you 100+. It all depends on the situation. Retodon8 23:29, 9 November 2007 (EST)

I don't disagree, but I would say in the case of Deck where there the vials are in clusters I would say they are more important than normal health packs. It really depends on the level. If we did want to go into full detail on every pickup though, this structure might not work the best. Any thoughts on how to improve it for that? --Haarg 21:47, 10 November 2007 (EST)

What about something like this:

Pickup Count Notes
Health Vial Group 1 5 Between two crates near the upper Flak Cannon
Health Vial Group 2 6 At the doorway of the of the lower left round corridor
Health Vial Group 3 3 Behind a stack of boxes in the main room
Health Pack Group 1 2 Between crates and a wall near the upper Shock Rifle as you head toward the lower Flak Cannon
Health Pack Group 2 2 Next to the right lift, near the lower Shock Rifle
Shield Pack 1 Topmost crate between the two lifts, by the lower Shock Rifle
Shield Pack 2 Top of the ramps in the lava room, next to a crate and near the upper Sniper Rifle
Super Shield 1 On a narrow catwalk below the central walkway
Adrenaline Group 1 4 In the hallway between the Bio Rifle and Upper Flak Cannon
Adrenaline Group 2 2 In the doorways leading from the Rocket Launcher to the lava room
Adrenaline Group 3 4 Hallway leading from the lava room to the lifts
Adrenaline Group 4 4 Hallway leading from the lava room to the lifts, opposite hallway of Group 3
Adrenaline Group 5 3 Ramp leading to the lava room, approximately between the Sniper Rifle and Health Vial Group 1
Adrenaline Group 6 1 Doorway leading to the lava room from the Bio Rifle
Double Damage 1 On a box below the sniper ledge


Rather than make "overall" amounts, we split them into groups if possible, since it's pretty rare to see just one health vial or one adrenaline pill in a general area.

Yeah, it's a bit longer and perhaps over-informative to some, but I think that it's plenty of information, especially if we paired it up with maps and/or pictures. --Dark Pulse 04:20, 11 November 2007 (EST)