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Difference between revisions of "Talk:Domination"

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("real" vs "game" seconds)
 
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Could Hardcore and Turbo modes affect that? They both increase gamespeed... and most of the stuff is coded for Classic values - all weapon damage, fire rates, etc. But nobody plays classic, do they? :p --[[User:Dark Pulse|Dark Pulse]] 16:33, 26 August 2007 (EDT)
 
Could Hardcore and Turbo modes affect that? They both increase gamespeed... and most of the stuff is coded for Classic values - all weapon damage, fire rates, etc. But nobody plays classic, do they? :p --[[User:Dark Pulse|Dark Pulse]] 16:33, 26 August 2007 (EDT)
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That's why I wrote "game seconds". In Hardcore and Turbo mode a real second corresponds to 1.1 game seconds. In other words, in those modes the team scores are updated every 4.54 real-time seconds. --[[User:Wormbo|Wormbo]] 17:47, 26 August 2007 (EDT)

Latest revision as of 15:47, 26 August 2007

Scoring

I thought it was 1 point per 4 seconds per control point held? --Dark Pulse 11:47, 26 August 2007 (EDT)

The code suggests 5 game seconds between score updates. --Wormbo 12:05, 26 August 2007 (EDT)

Could Hardcore and Turbo modes affect that? They both increase gamespeed... and most of the stuff is coded for Classic values - all weapon damage, fire rates, etc. But nobody plays classic, do they? :p --Dark Pulse 16:33, 26 August 2007 (EDT)

That's why I wrote "game seconds". In Hardcore and Turbo mode a real second corresponds to 1.1 game seconds. In other words, in those modes the team scores are updated every 4.54 real-time seconds. --Wormbo 17:47, 26 August 2007 (EDT)