Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "Talk:Impact Hammer"
From Liandri Archives
GreatEmerald (talk | contribs) (→UT3 damage deflection) |
Dark Pulse (talk | contribs) m (→UT3 damage deflection) |
||
(One intermediate revision by the same user not shown) | |||
Line 12: | Line 12: | ||
:According to the [http://liandri.beyondunreal.com/Impact_Hammer?diff=prev&oldid=5974 history], it was Dark Pulse :) --[[User:GreatEmerald|GreatEmerald]] 18:03, 7 November 2008 (EST) | :According to the [http://liandri.beyondunreal.com/Impact_Hammer?diff=prev&oldid=5974 history], it was Dark Pulse :) --[[User:GreatEmerald|GreatEmerald]] 18:03, 7 November 2008 (EST) | ||
+ | |||
+ | ::I think that was based on the hammer's prior capabilities, or it was something we initially assumed still held true, and it simply never got corrected until now. :p --[[User:Dark Pulse|Dark Pulse]] 23:50, 11 November 2008 (EST) |
Latest revision as of 21:50, 11 November 2008
Maybe attack type should be 'melee' instead of hitscan. *EDIT* ok, thanks (was my sugestion) Ne skaju 13:20, 13 August 2007 (EDT)
melee might be better and non-confusing. (please sign your message so that i know who u are)--Pwyzpk 07:17, 13 August 2007 (EDT)
Yes the damage type on the impact hammer should be melee. --Sir Brizz 10:08, 13 August 2007 (EDT)
- I'm the fourth person who agrees, so I went ahead and changed it. It probably technically is a hitscan weapon, but since it's so short range it doesn't matter. (It certainly isn't physics or projectile-based.) Btw, to sign post use the tilde (~) four times in a row. (Try Preview if unsure.) Retodon8 11:46, 13 August 2007 (EDT)
UT3 damage deflection
Whoever added the info about deflecting damage with the UT3 Impact Hammer is selling snake oil. It does not block projectiles or cause them to explode in any other way. In fact, Redeemers and AVRiLs explicitly ignore zero damage hits, rockets don't care at all, XLoc discs don't get disrupted, etc. —Wormbo 17:42, 7 November 2008 (EST)
- According to the history, it was Dark Pulse :) --GreatEmerald 18:03, 7 November 2008 (EST)
- I think that was based on the hammer's prior capabilities, or it was something we initially assumed still held true, and it simply never got corrected until now. :p --Dark Pulse 23:50, 11 November 2008 (EST)