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Difference between revisions of "Talk:Redeemer"
From Liandri Archives
Dark Pulse (talk | contribs) (New section: Merge UT2003/UT2004 Sections?) |
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:Yup, it's true. In UT200x the player hands control entirely over to the redeemer missile, which actually works more like a space fighter than a projectile. --[[User:Wormbo|Wormbo]] 17:39, 26 August 2007 (EDT) | :Yup, it's true. In UT200x the player hands control entirely over to the redeemer missile, which actually works more like a space fighter than a projectile. --[[User:Wormbo|Wormbo]] 17:39, 26 August 2007 (EDT) | ||
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+ | == Merge UT2003/UT2004 Sections? == | ||
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+ | Is there any difference in the Redeemer between UT2003 and UT2004? If not, I suggest we merge the two sections, because right now it's basically duplicate content. --[[User:Dark Pulse|Dark Pulse]] 23:02, 15 February 2009 (EST) |
Revision as of 21:02, 15 February 2009
I though you can control you have limited controls (run, strafe, crouch) for your combatant while missile launces in secondary fire.
- That was true in UT, but I'm not sure about UT2003 or UT2004. Can anyone make sure? --Dark Pulse 02:47, 26 August 2007 (EDT)
- Yup, it's true. In UT200x the player hands control entirely over to the redeemer missile, which actually works more like a space fighter than a projectile. --Wormbo 17:39, 26 August 2007 (EDT)
Merge UT2003/UT2004 Sections?
Is there any difference in the Redeemer between UT2003 and UT2004? If not, I suggest we merge the two sections, because right now it's basically duplicate content. --Dark Pulse 23:02, 15 February 2009 (EST)