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Difference between revisions of "Talk:Skaarj Warrior"

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:I'm {{neutral}}. --[[User:GreatEmerald|GreatEmerald]] 16:56, 18 January 2009 (EST)
 
:I'm {{neutral}}. --[[User:GreatEmerald|GreatEmerald]] 16:56, 18 January 2009 (EST)
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::{{Infobox Unreal Enemy
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| name= Skaarj Scout
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| image=[[Image:SkaarjScout.jpg|center|150px]]
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| health= 180
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| projdamage= 10
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| meleedamage= 14-30
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| abilities= Feign Death, Roll
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| appearances=*[[Unreal]]
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*[[Unreal - Return to Na Pali]]
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}}I think it could work if the picture was shrunk considerably. The simple addition of a |center|150px in the image can really make this considerably neater. It could possibly even be scaled down to 125 or 100.
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If done like this, I think it'd have my {{support}}. --[[User:Dark Pulse|Dark Pulse]] 14:12, 20 January 2009 (EST)

Revision as of 12:12, 20 January 2009

I'm not really keen on using the Unreal Enemy template here. As you can see on the left-hand side, only 25% of the space is used for text, bringing scrolling distances to a maximum. Furthermore, the infobox doesn't really add anything. Health and melee damage were already mentioned and the projectile damage, abilities and appearances are pretty much the same for every Skaarj. It just adds a ton of space and no info. --Kaithofis 16:52, 18 January 2009 (EST)

I'm Symbol neutral vote.svg.png Neutral. --GreatEmerald 16:56, 18 January 2009 (EST)


Skaarj Scout
SkaarjScout.jpg
Health 180
Projectile Damage 10
Melee Damage 14-30
Abilities: Feign Death, Roll
Main Appearances:

I think it could work if the picture was shrunk considerably. The simple addition of a |center|150px in the image can really make this considerably neater. It could possibly even be scaled down to 125 or 100. If done like this, I think it'd have my Symbol support vote.svg.png Support. --Dark Pulse 14:12, 20 January 2009 (EST)