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Difference between revisions of "Talk:Sniper Rifle"

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(New section: UT3 damage?)
(UT3 damage?: code = game time, here = real time)
 
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Could anyone explain why it's written as 65 HP here, and in the code it clearly states "InstantHitDamage(0)=70.000000"? --[[User:GreatEmerald|GreatEmerald]] 10:38, 10 November 2008 (EST)
 
Could anyone explain why it's written as 65 HP here, and in the code it clearly states "InstantHitDamage(0)=70.000000"? --[[User:GreatEmerald|GreatEmerald]] 10:38, 10 November 2008 (EST)
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Good question, either a copy/paste error or it changed since the initial UT3 version. I assumed it was correct when I calculated the vehicle/node damage values. All values fixed now. —[[User:Wormbo|Wormbo]] 08:25, 11 November 2008 (EST)
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What about the rate of fire value? The FireInterval in the code is 1.33, which corresponds to a rate of 0.75 shots per second. 2.55 is way off, either as an interval or a rate.
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On that subject, the interval of the UT2004 SR is also 1.33 in the code, not 1.21. It's a minor difference, but this explains why the rates of fire feel identical to the naked eye/ear between UT2004 and UT3
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--[[User:Gnalvl|Gnalvl]] 21:25, 12 August 2011 (CDT)
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I'll answer here for all other weapons as well. The Sniper Rifle fire rate was indeed off, all other fire rates are actually exact, as far as I can tell. The reference time on Liandri Archives are real seconds, reference time in code is game seconds. By default a real second corresponds to 1.1 game seconds in UT Hardcore mode, UT200x and UT3 PC, explaining the differences. For Unreal, UT Classic mode and console editions of UT3 a game second corresponds to a real second, though. —[[User:Wormbo|Wormbo]] 05:54, 13 August 2011 (CDT)

Latest revision as of 03:54, 13 August 2011

Combining UT2003 and UC in this instance is probably acceptable, unless someone can give a reason why it is not. --Sir Brizz 10:22, 3 August 2007 (EDT)

Red Riding Hood

Why? Because I can. :p Also because it was the first thing that came to my mind when I thought of the visibility of the tracer for some reason. --Dark Pulse 14:19, 16 October 2007 (EDT)

Mutators

Is it likely there will ever be a Lightning Guns (mutator) article? Rather, do we want an article like that? There's usually not much to say. I personally think it would be better to have a "UT mutators", "UT2004 mutators", and so on, with a complete list along with small descriptions. (Haarg just made links to not currently existing articles like that, which is why I'm asking.) Retodon8 13:18, 3 February 2008 (EST)

For those mutators, I doubt we would ever have individual pages. They could still most likely exist as redirect pages. In fact, the only mutator that would likely deserve its own page would be InstaGib. A page that describes what a mutator is would probably be good as well; that might work as a category page. --Haarg 06:07, 4 February 2008 (EST)

UT3 damage?

Could anyone explain why it's written as 65 HP here, and in the code it clearly states "InstantHitDamage(0)=70.000000"? --GreatEmerald 10:38, 10 November 2008 (EST)

Good question, either a copy/paste error or it changed since the initial UT3 version. I assumed it was correct when I calculated the vehicle/node damage values. All values fixed now. —Wormbo 08:25, 11 November 2008 (EST)

What about the rate of fire value? The FireInterval in the code is 1.33, which corresponds to a rate of 0.75 shots per second. 2.55 is way off, either as an interval or a rate.

On that subject, the interval of the UT2004 SR is also 1.33 in the code, not 1.21. It's a minor difference, but this explains why the rates of fire feel identical to the naked eye/ear between UT2004 and UT3 --Gnalvl 21:25, 12 August 2011 (CDT)

I'll answer here for all other weapons as well. The Sniper Rifle fire rate was indeed off, all other fire rates are actually exact, as far as I can tell. The reference time on Liandri Archives are real seconds, reference time in code is game seconds. By default a real second corresponds to 1.1 game seconds in UT Hardcore mode, UT200x and UT3 PC, explaining the differences. For Unreal, UT Classic mode and console editions of UT3 a game second corresponds to a real second, though. —Wormbo 05:54, 13 August 2011 (CDT)