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Difference between revisions of "Template:Weapons"

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<noinclude>
 
Usage:
 
<nowiki>{{Weapons|game=<Unreal/UT/UT200X/UT3(*)>|
 
weap2=<1 if Enforcer/Automag/200X Assault Rifle is present in the map>|
 
weap2c=<Amount of Enforcers/Automags/200X Assault Rifles>|
 
weap2a=<Amount of Enforcer/Automag/200X Assault Rifle ammo boxes>|
 
weap2w=<Where weapon/ammo is located>|
 
weap3=<1 if Unreal Stinger/Bio Rifle is present in the map>|
 
weap3c=<Amount of Unreal Stingers/Bio Rifles>|
 
weap3a=<Amount of Unreal Stinger/Bio Rifle ammo boxes>|
 
weap3w=<Where weapon/ammo is located>|
 
weap3b=<1 if RTNP Combat Asault Rifle/UT200X Mine Layer is present in the map>|
 
weap3bc=<Amount of RTNP Combat Asault Rifles/UT2004 Mine Layers>|
 
weap3ba=<Amount of RTNP Combat Asault Rifle/UT2004 Mine Layer ammo boxes>|
 
weap3bw=<Where weapon/ammo is located>|
 
weap4=<1 if Shock Rifle is present in the map>|
 
weap4c=<Amount of Shock Rifles>|
 
weap4a=<Amount of Shock Rifle ammo boxes>|
 
weap4w=<Where weapon/ammo is located>|
 
weap4b=<1 if RTNP Grenade Launcher is present in the map>|
 
weap4bc=<Amount of RTNP Grenade Launchers>|
 
weap4ba=<Amount of RTNP Grenade Launcher ammo boxes>|
 
weap4bw=<Where weapon/ammo is located>|
 
weap5=<1 if Unreal Eightball/Pulse Gun/Link Gun is present in the map>|
 
weap5c=<Amount of Unreal Eightballs/Pulse Guns/Link Guns>|
 
weap5a=<Amount of Unreal Eightball/Pulse Gun/Link Gun ammo boxes>|
 
weap5w=<Where weapon/ammo is located>|
 
weap5b=<1 if RTNP Rocket Launcher is present in the map>|
 
weap5bc=<Amount of RTNP Rocket Launchers>|
 
weap5ba=<Amount of RTNP Rocket Launcher ammo boxes>|
 
weap5bw=<Where weapon/ammo is located>|
 
weap6=<1 if Unreal Flak Cannon/UT Ripper/UT200X Minigun/UT3 Stinger Minigun is present in the map>|
 
weap6c=<Amount of Unreal Flak Cannons/UT Rippers/UT200X Miniguns/UT3 Stinger Miniguns>|
 
weap6a=<Amount of Unreal Flak Cannon/UT Ripper/UT200X Minigun/UT3 Stinger Minigun ammo boxes>|
 
weap6w=<Where weapon/ammo is located>|
 
weap7=<1 if Unreal Razorjack/UT Minigun/UT200X Flak Cannon/UT3 Flak Cannon is present in the map>|
 
weap7c=<Amount of Unreal Razorjacks/UT Miniguns/UT200X Flak Cannons/UT3 Flak Cannons>|
 
weap7a=<Amount of Unreal Razorjack/UT Minigun/UT200X Flak Cannon/UT3 Flak Cannon ammo boxes>|
 
weap7w=<Where weapon/ammo is located>|
 
weap7b=<1 if UT2004 Grenade Launcher is present in the map>|
 
weap7bc=<Amount of UT2004 Grenade Launchers>|
 
weap7ba=<Amount of UT2004 Grenade Launcher ammo boxes>|
 
weap7bw=<Where weapon/ammo is located>|
 
weap8=<1 if Unreal GES BioRifle/UT Flak Cannon/UT200X Rocket Launcher/UT3 Rocket Launcher is present in the map>|
 
weap8c=<Amount of Unreal GES BioRifles/UT Flak Cannons/UT200X Rocket Launchers/UT3 Rocket Launchers>|
 
weap8a=<Amount of Unreal GES BioRifle/UT Flak Cannon/UT200X Rocket Launcher/UT3 Rocket Launcher ammo boxes>|
 
weap8w=<Where weapon/ammo is located>|
 
weap8b=<1 if UT2004 AVRiL is present in the map>|
 
weap8bc=<Amount of UT2004 AVRiL>|
 
weap8ba=<Amount of UT2004 AVRiL ammo boxes>|
 
weap8bw=<Where weapon/ammo is located>|
 
weap9=<1 if Unreal Rifle/UT Rocket Launcher/UT200X Lightning Gun/UT3 Sniper Rifle is present in the map>|
 
weap9c=<Amount of Unreal Rifles/UT Rocket Launchers/UT200X Lightning Guns/UT3 Sniper Rifles>|
 
weap9a=<Amount of Unreal Rifle/UT Rocket Launcher/UT200X Lightning Gun/UT3 Sniper Rifle ammo boxes>|
 
weap9w=<Where weapon/ammo is located>|
 
weap9b=<1 if UT2004 Sniper Rifle is present in the map>|
 
weap9bc=<Amount of UT2004 Sniper Rifles>|
 
weap9ba=<Amount of UT2004 Sniper Rifle ammo boxes>|
 
weap9bw=<Where weapon/ammo is located>|
 
weap0=<1 if Unreal Minigun/UT Sniper Rifle/UT200X Ion Painter/UT3 Longbow AVRiL is present in the map>|
 
weap0c=<Amount of Unreal Miniguns/UT Sniper Rifles/UT200X Ion Painters/UT3 Longbow AVRiLs>|
 
weap0a=<Amount of Unreal Minigun/UT Sniper Rifle/UT200X Ion Painter/UT3 Longbow AVRiL ammo boxes>|
 
weap0w=<Where weapon/ammo is located>|
 
weap0b=<1 if Redeemer is present in the map>|
 
weap0bc=<Amount of Redeemers>|
 
weap0bw=<Where weapon is located>|
 
weap0b=<1 if UT2004 Target Painter is present in the map>|
 
weap0bc=<Amount of UT2004 Target Painters>|
 
weap0bw=<Where weapon is located>|
 
}}
 
</nowiki>
 
 
(*) Unreal and RTNP are counted as the same game bcause RTNP doesn't replace anything; also Unreal II weaons are excluded.
 
 
Code to copy:
 
<nowiki>{{Weapons|game=|
 
weap2=|weap2c=|weap2a=|weap2w=|
 
weap3=|weap3c=|weap3a=|weap3w=|
 
weap3b=|weap3bc=|weap3ba=|weap3bw=|
 
weap4=|weap4c=|weap4a=|weap4w=|
 
weap4b=|weap4bc=|weap4ba=|weap4bw=|
 
weap5=|weap5c=|weap5a=|weap5w=|
 
weap5b=|weap5bc=|weap5ba=|weap5bw=|
 
weap6=|weap6c=|weap6a=|weap6w=|
 
weap7=|weap7c=|weap7a=|weap7w=|
 
weap7b=|weap7bc=|weap7ba=|weap7bw=|
 
weap8=|weap8c=|weap8a=|weap8w=|
 
weap8b=|weap8bc=|weap8ba=|weap8bw=|
 
weap9=|weap9c=|weap9a=|weap9w=|
 
weap9b=|weap9bc=|weap9ba=|weap9bw=|
 
}}
 
</nowiki>
 
 
</noinclude>
 
 
<includeonly>
 
<includeonly>
 
{|style="border:2px outset grey;background-color:#404040;color:#ffffff;border-collapse:separate;"
 
{|style="border:2px outset grey;background-color:#404040;color:#ffffff;border-collapse:separate;"
Line 172: Line 78:
 
{{#ifeq: {{{weap0}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | Unreal = Minigun | UT = Sniper Rifle | UT200X = Ion Painter | UT3 = Longbow AVRiL | Weapon }}]]}}
 
{{#ifeq: {{{weap0}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | Unreal = Minigun | UT = Sniper Rifle | UT200X = Ion Painter | UT3 = Longbow AVRiL | Weapon }}]]}}
 
{{#ifeq: {{{weap0}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap0c}}}}}
 
{{#ifeq: {{{weap0}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap0c}}}}}
{{#ifeq: {{{weap0}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap0a}}}}}
+
{{#ifeq: {{{weap0}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{game}}} | UT200X | - | {{{weap0a}}}}}}}
 
{{#ifeq: {{{weap0}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap0w|}}} | {{{weap0w}}} | &nbsp; }} }}
 
{{#ifeq: {{{weap0}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap0w|}}} | {{{weap0w}}} | &nbsp; }} }}
 
{{#ifeq: {{{weap0}}} | 1 | {{!}}-}}
 
{{#ifeq: {{{weap0}}} | 1 | {{!}}-}}
 
{{#ifeq: {{{weap0b}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | UT = Redeemer | UT200X = Redeemer | UT3 = Redeemer | Weapon }}]]}}
 
{{#ifeq: {{{weap0b}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | UT = Redeemer | UT200X = Redeemer | UT3 = Redeemer | Weapon }}]]}}
{{#ifeq: {{{weap0b}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;" colspan="2"{{!}}{{{weap0bc}}}}}
+
{{#ifeq: {{{weap0b}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap0bc}}}}}
 +
{{#ifeq: {{{weap0b}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}} - }}
 
{{#ifeq: {{{weap0b}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap0bw|}}} | {{{weap0bw}}} | &nbsp; }} }}
 
{{#ifeq: {{{weap0b}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap0bw|}}} | {{{weap0bw}}} | &nbsp; }} }}
 
{{#ifeq: {{{weap0b}}} | 1 | {{!}}-}}
 
{{#ifeq: {{{weap0b}}} | 1 | {{!}}-}}
 
{{#ifeq: {{{weap0c}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | UT200X = Target Painter | Weapon }}]]}}
 
{{#ifeq: {{{weap0c}}} | 1 | !style="text-align:left;background-color:#200020;font-weight:bold;width:50;"{{!}}[[{{#switch: {{{game}}} | UT200X = Target Painter | Weapon }}]]}}
{{#ifeq: {{{weap0c}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;" colspan="2"{{!}}{{{weap0cc}}}}}
+
{{#ifeq: {{{weap0c}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}}{{{weap0cc}}}}}
 +
{{#ifeq: {{{weap0b}}} | 1 | !style="text-align:center;background-color:#000000;font-weight:normal;"{{!}} - }}
 
{{#ifeq: {{{weap0c}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap0cw|}}} | {{{weap0cw}}} | &nbsp; }} }}
 
{{#ifeq: {{{weap0c}}} | 1 | !style="text-align:left;background-color:#000000;font-weight:normal;"{{!}}{{#if: {{{weap0cw|}}} | {{{weap0cw}}} | &nbsp; }} }}
 
{{#ifeq: {{{weap0c}}} | 1 | {{!}}-}}
 
{{#ifeq: {{{weap0c}}} | 1 | {{!}}-}}
 
|}
 
|}
 
</includeonly>
 
</includeonly>
 +
<noinclude>{{documentation}}</noinclude>

Latest revision as of 18:18, 2 November 2014

Documentation

Usage:

{{Weapons|game=<Unreal/UT/UT200X/UT3(*)>|
 weap2=<1 if Enforcer/Automag/200X Assault Rifle is present in the map>|
 weap2c=<Amount of Enforcers/Automags/200X Assault Rifles>|
 weap2a=<Amount of Enforcer/Automag/200X Assault Rifle ammo boxes>|
 weap2w=<Where weapon/ammo is located>|
 weap3=<1 if Unreal Stinger/Bio Rifle is present in the map>|
 weap3c=<Amount of Unreal Stingers/Bio Rifles>|
 weap3a=<Amount of Unreal Stinger/Bio Rifle ammo boxes>|
 weap3w=<Where weapon/ammo is located>|
 weap3b=<1 if RTNP Combat Asault Rifle/UT200X Mine Layer is present in the map>|
 weap3bc=<Amount of RTNP Combat Asault Rifles/UT2004 Mine Layers>|
 weap3ba=<Amount of RTNP Combat Asault Rifle/UT2004 Mine Layer ammo boxes>|
 weap3bw=<Where weapon/ammo is located>|
 weap4=<1 if Shock Rifle is present in the map>|
 weap4c=<Amount of Shock Rifles>|
 weap4a=<Amount of Shock Rifle ammo boxes>|
 weap4w=<Where weapon/ammo is located>|
 weap4b=<1 if RTNP Grenade Launcher is present in the map>|
 weap4bc=<Amount of RTNP Grenade Launchers>|
 weap4ba=<Amount of RTNP Grenade Launcher ammo boxes>|
 weap4bw=<Where weapon/ammo is located>|
 weap5=<1 if Unreal Eightball/Pulse Gun/Link Gun is present in the map>|
 weap5c=<Amount of Unreal Eightballs/Pulse Guns/Link Guns>|
 weap5a=<Amount of Unreal Eightball/Pulse Gun/Link Gun ammo boxes>|
 weap5w=<Where weapon/ammo is located>|
 weap5b=<1 if RTNP Rocket Launcher is present in the map>|
 weap5bc=<Amount of RTNP Rocket Launchers>|
 weap5ba=<Amount of RTNP Rocket Launcher ammo boxes>|
 weap5bw=<Where weapon/ammo is located>|
 weap6=<1 if Unreal Flak Cannon/UT Ripper/UT200X Minigun/UT3 Stinger Minigun is present in the map>|
 weap6c=<Amount of Unreal Flak Cannons/UT Rippers/UT200X Miniguns/UT3 Stinger Miniguns>|
 weap6a=<Amount of Unreal Flak Cannon/UT Ripper/UT200X Minigun/UT3 Stinger Minigun ammo boxes>|
 weap6w=<Where weapon/ammo is located>|
 weap7=<1 if Unreal Razorjack/UT Minigun/UT200X Flak Cannon/UT3 Flak Cannon is present in the map>|
 weap7c=<Amount of Unreal Razorjacks/UT Miniguns/UT200X Flak Cannons/UT3 Flak Cannons>|
 weap7a=<Amount of Unreal Razorjack/UT Minigun/UT200X Flak Cannon/UT3 Flak Cannon ammo boxes>|
 weap7w=<Where weapon/ammo is located>|
 weap7b=<1 if UT2004 Grenade Launcher is present in the map>|
 weap7bc=<Amount of UT2004 Grenade Launchers>|
 weap7ba=<Amount of UT2004 Grenade Launcher ammo boxes>|
 weap7bw=<Where weapon/ammo is located>|
 weap8=<1 if Unreal GES BioRifle/UT Flak Cannon/UT200X Rocket Launcher/UT3 Rocket Launcher is present in the map>|
 weap8c=<Amount of Unreal GES BioRifles/UT Flak Cannons/UT200X Rocket Launchers/UT3 Rocket Launchers>|
 weap8a=<Amount of Unreal GES BioRifle/UT Flak Cannon/UT200X Rocket Launcher/UT3 Rocket Launcher ammo boxes>|
 weap8w=<Where weapon/ammo is located>|
 weap8b=<1 if UT2004 AVRiL is present in the map>|
 weap8bc=<Amount of UT2004 AVRiL>|
 weap8ba=<Amount of UT2004 AVRiL ammo boxes>|
 weap8bw=<Where weapon/ammo is located>|
 weap9=<1 if Unreal Rifle/UT Rocket Launcher/UT200X Lightning Gun/UT3 Sniper Rifle is present in the map>|
 weap9c=<Amount of Unreal Rifles/UT Rocket Launchers/UT200X Lightning Guns/UT3 Sniper Rifles>|
 weap9a=<Amount of Unreal Rifle/UT Rocket Launcher/UT200X Lightning Gun/UT3 Sniper Rifle ammo boxes>|
 weap9w=<Where weapon/ammo is located>|
 weap9b=<1 if UT2004 Sniper Rifle is present in the map>|
 weap9bc=<Amount of UT2004 Sniper Rifles>|
 weap9ba=<Amount of UT2004 Sniper Rifle ammo boxes>|
 weap9bw=<Where weapon/ammo is located>|
 weap0=<1 if Unreal Minigun/UT Sniper Rifle/UT200X Ion Painter/UT3 Longbow AVRiL is present in the map>|
 weap0c=<Amount of Unreal Miniguns/UT Sniper Rifles/UT200X Ion Painters(**)/UT3 Longbow AVRiLs>|
 weap0a=<Amount of Unreal Minigun/UT Sniper Rifle/UT3 Longbow AVRiL ammo boxes>|
 weap0w=<Where weapon/ammo is located>|
 weap0b=<1 if Redeemer is present in the map>|
 weap0bc=<Amount of Redeemers>|
 weap0bw=<Where weapon is located>|
 weap0c=<1 if UT2004 Target Painter is present in the map>|
 weap0cc=<Amount of UT2004 Target Painters>|
 weap0cw=<Where weapon is located>|
 }}

(*) Unreal and RTNP are counted as the same game because RTNP doesn't replace anything; also Unreal II weapons are excluded. (**) In this case, the ammo box isn't counted.

Code to copy:

{{Weapons|game=| weap2=|weap2c=|weap2a=|weap2w=| weap3=|weap3c=|weap3a=|weap3w=| weap3b=|weap3bc=|weap3ba=|weap3bw=| weap4=|weap4c=|weap4a=|weap4w=| weap4b=|weap4bc=|weap4ba=|weap4bw=| weap5=|weap5c=|weap5a=|weap5w=| weap5b=|weap5bc=|weap5ba=|weap5bw=| weap6=|weap6c=|weap6a=|weap6w=| weap7=|weap7c=|weap7a=|weap7w=| weap7b=|weap7bc=|weap7ba=|weap7bw=| weap8=|weap8c=|weap8a=|weap8w=| weap8b=|weap8bc=|weap8ba=|weap8bw=| weap9=|weap9c=|weap9a=|weap9w=| weap9b=|weap9bc=|weap9ba=|weap9bw=| weap0=|weap0c=|weap0a=|weap0w=| weap0b=|weap0bc=|weap0bw=| weap0c=|weap0cc=|weap0cw=| }}