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Difference between revisions of "Template:Weapons"

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(Created page with "<noinclude> Usage: <nowiki>{{Weapons|game=<Unreal/UT/UT200X/UT3; U2 Weapons are excluded (they would need a whole new template), and Unreal and RTNP are considered as a single g...")
 
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<noinclude>
 
<noinclude>
 
Usage:
 
Usage:
  <nowiki>{{Weapons|game=<Unreal/UT/UT200X/UT3; U2 Weapons are excluded (they would need a whole new template), and Unreal and RTNP are considered as a single game because RTNP doesn't replace anything from Unreal.>|
+
  <nowiki>{{Weapons|game=<Unreal/UT/UT200X/UT3(*)>|
 
  weap2=<1 if Enforcer/Automag/200X Assault Rifle is present in the map>|
 
  weap2=<1 if Enforcer/Automag/200X Assault Rifle is present in the map>|
 
  weap2c=<Amount of Enforcers/Automags/200X Assault Rifles>|
 
  weap2c=<Amount of Enforcers/Automags/200X Assault Rifles>|
Line 70: Line 70:
 
  }}
 
  }}
 
</nowiki>
 
</nowiki>
 +
 +
(*) Unreal and RTNP are counted as the same game bcause RTNP doesn't replace anything; also Unreal II weaons are excluded.
  
 
Code to copy:
 
Code to copy:

Revision as of 14:43, 22 January 2013

Usage:

{{Weapons|game=<Unreal/UT/UT200X/UT3(*)>|
 weap2=<1 if Enforcer/Automag/200X Assault Rifle is present in the map>|
 weap2c=<Amount of Enforcers/Automags/200X Assault Rifles>|
 weap2a=<Amount of Enforcer/Automag/200X Assault Rifle ammo boxes>|
 weap2w=<Where weapon/ammo is located>|
 weap3=<1 if Unreal Stinger/Bio Rifle is present in the map>|
 weap3c=<Amount of Unreal Stingers/Bio Rifles>|
 weap3a=<Amount of Unreal Stinger/Bio Rifle ammo boxes>|
 weap3w=<Where weapon/ammo is located>|
 weap3b=<1 if RTNP Combat Asault Rifle/UT200X Mine Layer is present in the map>|
 weap3bc=<Amount of RTNP Combat Asault Rifles/UT2004 Mine Layers>|
 weap3ba=<Amount of RTNP Combat Asault Rifle/UT2004 Mine Layer ammo boxes>|
 weap3bw=<Where weapon/ammo is located>|
 weap4=<1 if Shock Rifle is present in the map>|
 weap4c=<Amount of Shock Rifles>|
 weap4a=<Amount of Shock Rifle ammo boxes>|
 weap4w=<Where weapon/ammo is located>|
 weap4b=<1 if RTNP Grenade Launcher is present in the map>|
 weap4bc=<Amount of RTNP Grenade Launchers>|
 weap4ba=<Amount of RTNP Grenade Launcher ammo boxes>|
 weap4bw=<Where weapon/ammo is located>|
 weap5=<1 if Unreal Eightball/Pulse Gun/Link Gun is present in the map>|
 weap5c=<Amount of Unreal Eightballs/Pulse Guns/Link Guns>|
 weap5a=<Amount of Unreal Eightball/Pulse Gun/Link Gun ammo boxes>|
 weap5w=<Where weapon/ammo is located>|
 weap5b=<1 if RTNP Rocket Launcher is present in the map>|
 weap5bc=<Amount of RTNP Rocket Launchers>|
 weap5ba=<Amount of RTNP Rocket Launcher ammo boxes>|
 weap5bw=<Where weapon/ammo is located>|
 weap6=<1 if Unreal Flak Cannon/UT Ripper/UT200X Minigun/UT3 Stinger Minigun is present in the map>|
 weap6c=<Amount of Unreal Flak Cannons/UT Rippers/UT200X Miniguns/UT3 Stinger Miniguns>|
 weap6a=<Amount of Unreal Flak Cannon/UT Ripper/UT200X Minigun/UT3 Stinger Minigun ammo boxes>|
 weap6w=<Where weapon/ammo is located>|
 weap7=<1 if Unreal Razorjack/UT Minigun/UT200X Flak Cannon/UT3 Flak Cannon is present in the map>|
 weap7c=<Amount of Unreal Razorjacks/UT Miniguns/UT200X Flak Cannons/UT3 Flak Cannons>|
 weap7a=<Amount of Unreal Razorjack/UT Minigun/UT200X Flak Cannon/UT3 Flak Cannon ammo boxes>|
 weap7w=<Where weapon/ammo is located>|
 weap7b=<1 if UT2004 Grenade Launcher is present in the map>|
 weap7bc=<Amount of UT2004 Grenade Launchers>|
 weap7ba=<Amount of UT2004 Grenade Launcher ammo boxes>|
 weap7bw=<Where weapon/ammo is located>|
 weap8=<1 if Unreal GES BioRifle/UT Flak Cannon/UT200X Rocket Launcher/UT3 Rocket Launcher is present in the map>|
 weap8c=<Amount of Unreal GES BioRifles/UT Flak Cannons/UT200X Rocket Launchers/UT3 Rocket Launchers>|
 weap8a=<Amount of Unreal GES BioRifle/UT Flak Cannon/UT200X Rocket Launcher/UT3 Rocket Launcher ammo boxes>|
 weap8w=<Where weapon/ammo is located>|
 weap8b=<1 if UT2004 AVRiL is present in the map>|
 weap8bc=<Amount of UT2004 AVRiL>|
 weap8ba=<Amount of UT2004 AVRiL ammo boxes>|
 weap8bw=<Where weapon/ammo is located>|
 weap9=<1 if Unreal Rifle/UT Rocket Launcher/UT200X Lightning Gun/UT3 Sniper Rifle is present in the map>|
 weap9c=<Amount of Unreal Rifles/UT Rocket Launchers/UT200X Lightning Guns/UT3 Sniper Rifles>|
 weap9a=<Amount of Unreal Rifle/UT Rocket Launcher/UT200X Lightning Gun/UT3 Sniper Rifle ammo boxes>|
 weap9w=<Where weapon/ammo is located>|
 weap9b=<1 if UT2004 Sniper Rifle is present in the map>|
 weap9bc=<Amount of UT2004 Sniper Rifles>|
 weap9ba=<Amount of UT2004 Sniper Rifle ammo boxes>|
 weap9bw=<Where weapon/ammo is located>|
 weap0=<1 if Unreal Minigun/UT Sniper Rifle/UT200X Ion Painter/UT3 Longbow AVRiL is present in the map>|
 weap0c=<Amount of Unreal Miniguns/UT Sniper Rifles/UT200X Ion Painters/UT3 Longbow AVRiLs>|
 weap0a=<Amount of Unreal Minigun/UT Sniper Rifle/UT200X Ion Painter/UT3 Longbow AVRiL ammo boxes>|
 weap0w=<Where weapon/ammo is located>|
 weap0b=<1 if Redeemer is present in the map>|
 weap0bc=<Amount of Redeemers>|
 weap0bw=<Where weapon is located>|
 weap0b=<1 if UT2004 Target Painter is present in the map>|
 weap0bc=<Amount of UT2004 Target Painters>|
 weap0bw=<Where weapon is located>|
 }}

(*) Unreal and RTNP are counted as the same game bcause RTNP doesn't replace anything; also Unreal II weaons are excluded.

Code to copy:

{{Weapons|game=|
 weap2=|weap2c=|weap2a=|weap2w=|
 weap3=|weap3c=|weap3a=|weap3w=|
 weap3b=|weap3bc=|weap3ba=|weap3bw=|
 weap4=|weap4c=|weap4a=|weap4w=|
 weap4b=|weap4bc=|weap4ba=|weap4bw=|
 weap5=|weap5c=|weap5a=|weap5w=|
 weap5b=|weap5bc=|weap5ba=|weap5bw=|
 weap6=|weap6c=|weap6a=|weap6w=|
 weap7=|weap7c=|weap7a=|weap7w=|
 weap7b=|weap7bc=|weap7ba=|weap7bw=|
 weap8=|weap8c=|weap8a=|weap8w=|
 weap8b=|weap8bc=|weap8ba=|weap8bw=|
 weap9=|weap9c=|weap9a=|weap9w=|
 weap9b=|weap9bc=|weap9ba=|weap9bw=|
 }}