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Template talk:Infobox Unreal Enemy

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Revision as of 14:57, 10 July 2008 by Kaithofis (talk | contribs)
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I barely knew what I was doing with this page, so if I made any errors, please do tell/fix. Other bits of info I thought of adding were the abilities to duck, jump and open doors. Should these be added, or would that be too much information? --Kaithofis 14:06, 9 July 2008 (EDT)

I think just having a special abilities section would be best and not having any specified as part of the template. The able to fly/swim things would probably fit under that as well. — Haarg 15:10, 9 July 2008 (EDT)
Ability to open doors? O_o Doors either open when any kind of monster is in the area or not. Maybe you meant if they are ordered to push buttons by default? --GreatEmerald 15:29, 9 July 2008 (EDT)
I'm not quite sure what that property refers to either. I was guessing it was the ability to recognize and use triggers to open a door, but it doesn't seem very likely. Anyhoo, it's not that important anyway, so I'm not going to try and figure it out ;P --Kaithofis 16:57, 9 July 2008 (EDT)

Hmm, in the Usage, where's the "name" field? --GreatEmerald 02:27, 10 July 2008 (EDT)

Added the Name field. By the way, shouldn't "abilities" be "special abilities"? As now "Walking" could also fit under "abilities". Also, Titans can't run, so actually running should be an ability? Dodging too? --GreatEmerald 16:44, 10 July 2008 (EDT)
Special abilities seems fine. I added it for things like teleporting, stomping or spawning pupae: things most other enemies can't do. Running, dodging and taunting aren't really worth mentioning in my opinion, as they're quite common, or don't effect the gameplay. --Kaithofis 16:57, 10 July 2008 (EDT)