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Difference between revisions of "Unreal Championship"
From Liandri Archives
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(Mentioned Bonus Pack maps, plus reference links, plus a little overall cleanup) |
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==History== | ==History== | ||
− | Unreal Championship began its life as a product of [[Digital Extremes]]. It was announced roughly a year and a half after [[UT]] was released. It was intended to be a more massive game with up to 64 players on one enormous map and including drivable vehicles. Neither of these | + | Unreal Championship began its life as a product of [[Digital Extremes]]. It was announced roughly a year and a half after [[UT]] was released. It was intended to be a more massive game with up to 64 players on one enormous map and including drivable vehicles. Neither of these features made it into the final game. |
+ | |||
===Demo=== | ===Demo=== | ||
+ | |||
===Release Details=== | ===Release Details=== | ||
* November 12, 2002 - Original Xbox Release | * November 12, 2002 - Original Xbox Release | ||
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===Reception=== | ===Reception=== | ||
− | The game was not well received since it didn't offer many | + | The game was not well received since it didn't offer many features that were promised, even though the game's box cover mentioned those features as available out of the box, or through future downloads. This disappointed many buyers. |
==Game Content== | ==Game Content== | ||
===Music=== | ===Music=== | ||
− | [[Starsky Partridge]] | + | The game's music was written by [[Starsky Partridge]]. |
+ | |||
===Weapons=== | ===Weapons=== | ||
* [[Translocator]] | * [[Translocator]] | ||
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===Characters=== | ===Characters=== | ||
+ | |||
===Gametypes=== | ===Gametypes=== | ||
* [[Deathmatch]] | * [[Deathmatch]] | ||
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===Maps=== | ===Maps=== | ||
+ | |||
==Bonus Content== | ==Bonus Content== | ||
===Downloadable Content=== | ===Downloadable Content=== | ||
*'''Patch''': May 22, 2003 | *'''Patch''': May 22, 2003 | ||
− | *:This patch | + | *:This patch contains the following fixes: |
*:# TAG rifle exploit. | *:# TAG rifle exploit. | ||
*:# Rocket launcher exploit. | *:# Rocket launcher exploit. | ||
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*:# Antialiasing is now disabled by default. To enable it, depress both thumbsticks simultaneously during the initial UC intro video sequence. | *:# Antialiasing is now disabled by default. To enable it, depress both thumbsticks simultaneously during the initial UC intro video sequence. | ||
*:# Team-balancing fixed. The message "Teams Unbalanced" will show up briefly during an existing match if the teams become unbalanced. | *:# Team-balancing fixed. The message "Teams Unbalanced" will show up briefly during an existing match if the teams become unbalanced. | ||
− | *'''Map Pack''': May 28, 2003 | + | *'''Map Pack''': May 28, 2003[http://www.xbox.com/en-US/games/u/unrealchampionship/strategy.htm][http://www.xbox.com/en-IE/games/u/unrealchampionship/] |
− | *: | + | *:Contains four new maps: |
+ | *[[DM-AquaMortis]] (Aqua Mortis) | ||
+ | *[[DM-Inferno]] (Inferno) | ||
+ | *[[DM-Leviathan]] (Leviathan B) | ||
+ | * [[CTF-OtarosRun]] (Otaros Run) | ||
==Additional Information== | ==Additional Information== | ||
===Trivia=== | ===Trivia=== | ||
− | * '''Unreal Championship''' | + | * '''Unreal Championship''' is the first console game ever to receive a downloadable patch. This caused a lot of controversy over the viability of post-release game patches for console games. |
+ | |||
===Bugs=== | ===Bugs=== | ||
====Rocket Homing Bug==== | ====Rocket Homing Bug==== | ||
− | At some point, someone discovered that a player could lock onto another player and still remain locked onto that player while turning around or switching weapons. When the player did that and shot three rockets at another player in open areas, the physics of the rockets would malfunction and make the rockets move faster. If a player tried to dodge them, they would almost do an S-curve, swing back around, and hit the player right in the face. Many online players referred to this technique as "Rocket Whoring". It got this name because it could be exploited on servers with | + | At some point, someone discovered that a player could lock onto another player and still remain locked onto that player while turning around or switching weapons. When the player did that and shot three rockets at another player in open areas, the physics of the rockets would malfunction and make the rockets move faster. If a player tried to dodge them, they would almost do an S-curve, swing back around, and hit the player right in the face. Many online players referred to this technique as "Rocket Whoring". It got this name because it could be exploited on servers with auto-aim disabled when using characters whose weapon affinity was the Rocket Launcher. The most typical character was "Memphis". |
When [[Digital Extremes]] halted development on the game, this rocket glitch came to be considered one of the biggest reasons that the game failed shortly after the patch was released. | When [[Digital Extremes]] halted development on the game, this rocket glitch came to be considered one of the biggest reasons that the game failed shortly after the patch was released. | ||
==Previews and Reviews== | ==Previews and Reviews== | ||
+ | |||
==References== | ==References== | ||
+ | |||
==See Also== | ==See Also== | ||
* [[Unreal Tournament 2003]] | * [[Unreal Tournament 2003]] |
Revision as of 17:11, 18 February 2008
Unreal Championship, also known as UC, is the original Xbox game that Unreal Tournament 2003 was ported from in late 2001. The game made some heavy claims and lived up to almost none of them, such as having vehicles and supporting up to 64 players on one map. The game was released on November 12, 2002.
Xbox Release Date | November 12, 2002 |
---|---|
Engine Version | Unreal Engine 2 |
History
Unreal Championship began its life as a product of Digital Extremes. It was announced roughly a year and a half after UT was released. It was intended to be a more massive game with up to 64 players on one enormous map and including drivable vehicles. Neither of these features made it into the final game.
Demo
Release Details
- November 12, 2002 - Original Xbox Release
- August ??, 2003 - Re-released under the Platinum Hits Xbox branding.
Reception
The game was not well received since it didn't offer many features that were promised, even though the game's box cover mentioned those features as available out of the box, or through future downloads. This disappointed many buyers.
Game Content
Music
The game's music was written by Starsky Partridge.
Weapons
- Translocator
- Shield Gun
- Assault Rifle
- Bio Rifle
- Shock Rifle
- Link Gun
- Minigun
- Flak Cannon
- Rocket Launcher
- Lightning Gun
- T.A.G. Rifle (A.K.A Ion Painter)
Characters
Gametypes
Maps
Bonus Content
Downloadable Content
- Patch: May 22, 2003
- This patch contains the following fixes:
- TAG rifle exploit.
- Rocket launcher exploit.
- All known map exploits.
- Auto-aim exploit.
- Novice bot stats exploit.
- The message "No AA" now denotes a server that has auto-aim disabled.
- "Ghost-flag" exploit in CTF matches.
- Joining full servers--UC now checks if there is room in the game before loading the map.
- Resolved occasional crash problem when joining a friend's match.
- Resolved issues with max players and private slots.
- Players will now receive one point of damage when impeding lifts.
- The translocator disc will return to the gun, if it impedes a lift.
- Players can no longer utilize the translocator to pass through world geometry.
- Antialiasing is now disabled by default. To enable it, depress both thumbsticks simultaneously during the initial UC intro video sequence.
- Team-balancing fixed. The message "Teams Unbalanced" will show up briefly during an existing match if the teams become unbalanced.
- This patch contains the following fixes:
- Map Pack: May 28, 2003[1][2]
- Contains four new maps:
- DM-AquaMortis (Aqua Mortis)
- DM-Inferno (Inferno)
- DM-Leviathan (Leviathan B)
- CTF-OtarosRun (Otaros Run)
Additional Information
Trivia
- Unreal Championship is the first console game ever to receive a downloadable patch. This caused a lot of controversy over the viability of post-release game patches for console games.
Bugs
Rocket Homing Bug
At some point, someone discovered that a player could lock onto another player and still remain locked onto that player while turning around or switching weapons. When the player did that and shot three rockets at another player in open areas, the physics of the rockets would malfunction and make the rockets move faster. If a player tried to dodge them, they would almost do an S-curve, swing back around, and hit the player right in the face. Many online players referred to this technique as "Rocket Whoring". It got this name because it could be exploited on servers with auto-aim disabled when using characters whose weapon affinity was the Rocket Launcher. The most typical character was "Memphis".
When Digital Extremes halted development on the game, this rocket glitch came to be considered one of the biggest reasons that the game failed shortly after the patch was released.