Personal tools

Difference between revisions of "Unreal Tournament 4"

From Liandri Archives

Jump to: navigation, search
Line 5: Line 5:
{{Infobox game
{{Infobox game
| image =  
| image =  
| releasedates =  
| releasedates = TBD
| enginever = Unreal Engine 4
| enginever = Unreal Engine 4
| gamebuilds = TBA
| gamebuilds = TBA

Revision as of 16:43, 16 December 2014

Unreal Tournament (also called Unreal Tournament 2014 or Unreal Tournament 4 in order to differentiate it from the 1999 game) is the upcoming fifth installment of the Unreal Tournament series, and the tenth installment of the Unreal series. It's the first game since 2007's Unreal Tournament 3, and it's being developed both by Epic Games and the Unreal community members.

Release dates TBD
Engine version Unreal Engine 4
Game builds TBA


The development for the game started in May 8th, 2014, with a message[1] from Steven Polge detailing how the project will be handled with the community, following the commercial failure of Unreal Tournament 3.

The Future of Unreal Tournament Begins Today.

Work on the future of Unreal Tournament begins today, and we’re happy to announce that we’re going to do this together, with you. We know that fans of the game are as passionate about Unreal Tournament as we are. We know that you have great ideas and strong opinions about where the game should go and what it should be. So let’s do something radical and make this game together, in the open, and for all of us.

Here’s the plan:

- We’ve created a small team of UT veterans that are beginning work on the project starting today.
- From the very first line of code, the very first art created and design decision made, development will happen in the open, as a collaboration between Epic, UT fans and UE4 developers. We’ll be using forums for discussion, and Twitch streams for regular updates.
- If you are a fan and you want to participate, create a free account and join the forum discussion.
- All code and content will be available live to UE4 developers on GitHub.
- The game will be true to its roots as a competitive FPS.
- Development will be focused on Windows, Mac and Linux.

So what’s the catch?

- It will take many months until the game is playable by gamers. This is real development from scratch.
- When the game is playable, it will be free. Not free to play, just free.
- We’ll eventually create a marketplace where developers, modders, artists and gamers can give away, buy and sell mods and content. Earnings from the marketplace will be split between the mod/content developer, and Epic. That’s how we plan to pay for the game.

A lot of this is brand new for Epic, and we don’t yet have everything figured out. Things will probably definitely go wrong from time to time, and when they do, we’ll have to work through them together. There will be a lot of tough decisions to make, and not every feature will make it into the game. But if you’re a fan of Unreal Tournament, a UE4 developer, or a future modder – or if you just want to learn how we make games – we hope you’ll join us. It’s going to be fun.

Want to get involved?

- Want more detail on the project? Read our wiki.
- Want to participate & give feedback? These forums are the place to do it. Sign up for a free account here to join Unreal Engine 4 community.
- Just interested in getting updates? Subscribe to our newsletter.
- In case you want to check out the classic Unreal Tournament games, we’ve put them on sale on Steam.

Game Content









Essential Files



See also