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Difference between revisions of "Armor"
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'''Armor''' is used in most of the Unreal games to protect the players from damage. It is sometimes referred to as "shield". | '''Armor''' is used in most of the Unreal games to protect the players from damage. It is sometimes referred to as "shield". | ||
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Revision as of 06:40, 20 August 2007
Armor is used in most of the Unreal games to protect the players from damage. It is sometimes referred to as "shield".
Contents
Unreal and RTNP
All suits in Unreal and Return to Na Pali offer protection against damage, but some suits offer specialized protection. Suits have a durability of 50 points. (Also see: Pickup Items and Inventory Items.)
- Assault Vest - offers protection against regular damage, but isn't very durable.
- Asbestos Suit - offers protection against burning damage, such as that from lava and Gasbag's belches. It also protects against damage from nitrogen pools.
- Kevlar Suit - works in conjunction with the Assault Vest to provide even greater protection from damage. The suit is more durable but provides less protection.
- Toxin Suit - offers protection against areas filled with tarydium slime, Bio Rifle shots, and Slith's acidic saliva.
- Force Field - creates a temporary impenetrable, purple coloured, cylindrical-shaped barrier which can be used for protection, to block narrow corridors, and as a stepping stone to higher places.
Unreal 2 and XMP
In XMP the different player classes have different amounts of Shield. The Ranger has 100, the Tech has 300, and the Gunner has 500.
Shield power can be recharged by using Shield stations placed in the map, or by picking up Shield Packs dropped by a Tech.
Unreal Tournament
- Thigh pads - Provides 50 points of protection. It absorbs 50% of damage the player recieves.
- Armor - Provides 100 points of protection. It absorbs 75% of damage the player recieves.
- Shield Belt - Provides 150 points of protection. It absorbs all damage the player receives, and will cancel out any other armor you already have when you pick it up; however, armor may be picked up afterward if the shield belt is damaged. During the time you have a shield belt, your character outline in the HUD (If you have it on) will have a yellow glow around it, and your Third-Person model ingame will have an obvious glow around it as well, informing people you have a shieldbelt on. This outline (Both on your HUD and your character) will get dimmer as the shieldbelt takes damage, before vanishing completely once it's destroyed.
Unreal Tournament 2003 and 2004
- Shield Pack (aka 50 shield/armor, 50a) - gives the player 50 armor. Doesn't stack; picking up more than one doesn't add armor points. It will stack on top of the Super Shield. It respawns 27.3 seconds after being picked up.
- Super Shield (aka 100 shield/armor, 100a) - gives the player 100 armor, up to a maximum of 150. It respawns 54.5 seconds after being picked up.
It is important to note that in UT2003, armor protects you from damage as if it is additional health, essentially giving you up to 349 maximum health. In UT2004, Armor only protects you from a percentage of damage to your health.
Unreal Tournament 3
- Thigh pads - Not much is known about this piece of armor at this time.
- Armor Vest - Provides 50 points of protection (bsd on Comic Con Shaky Cam)
- Shield Belt - Provides 100 points of protection (based on Comic Con Shaky Cam)
- Helmet - Provides 20 points of protection. Not much is known about this piece of armor, except that it blocks headshots. What exactly this means is as yet unclear.
Unreal Championship
- ...
Unreal Championship 2
- ...