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Difference between revisions of "Assault Rifle"

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(Unreal Return to Na Pali)
(Unreal Return to Na Pali)
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==Unreal Return to Na Pali==
 
==Unreal Return to Na Pali==
[[Return to Na Pali]] features a Combat Assault Rifle. Its primary fire shoots a stream of bullets, alternate fire launches instant-hit grenades that explode on impact.
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===Combat Assault Rifle===
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;Primary Fire: Fast machine gun fire that allows a fast kill against most enemys
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;Secondary Fire: Releases five bullets that have not been ignited. The result is that on impact, which is almost instantaneous, the bullets explode, causing more damage than a normal shot from the combat assault rifle
  
 
==Unreal 2==
 
==Unreal 2==

Revision as of 15:27, 5 January 2008

The Assault Rifle is a "starting weapon" that was introduced in UT2003 as a replacement to UT's Enforcer. It also appears in UT2004 and UC (UT3 has returned to the Enforcer). The Combat Assault Rifle is a similar weapon that appears in RTNP and Unreal 2. Assault Rifles are more like machine guns than pistols. The primary fire is very wild and inaccurate when fired in anything other than short bursts. The secondary fire launches a grenade.

Assault Rifle
Primary Damage Type: Instant Hit
Alt. Damage Type: Projectile/Splash
Manufacturer: {{{manufacturer}}}


Unreal Return to Na Pali

Combat Assault Rifle

Primary Fire
Fast machine gun fire that allows a fast kill against most enemys
Secondary Fire
Releases five bullets that have not been ignited. The result is that on impact, which is almost instantaneous, the bullets explode, causing more damage than a normal shot from the combat assault rifle

Unreal 2

Unreal 2 features a Combat Assault Rifle similar to that in Return to Na Pali, except that the secondary fire produces a slow-moving energy projectile.

Unreal Tournament 2003

Assault Rifle
Assaultrifle-2003.jpg
Primary fire
Type: Hitscan
Damage: 7
Fire rate: 7.33/s
Secondary fire
Type: Projectile
Damage: 70
Fire rate: 0.45 s
Charge time: 0.91 s
Ammunition
Weapon pickup: 150/4
Ammo pickup: 100/4
Maximum: 350/8

The Assault Rifle in UT2003 has an extremely inaccurate primary fire and can hold up to four grenades for the secondary fire. By default the weapon comes with four grenades loaded, but competitive servers tend to give just one or two to discourage spamming. It shares bullets with the Minigun.

Unlike most missiles, grenades are influenced by the player's speed and direction. For example, if running forward while launching a grenade, the grenade will travel farther than if it was launched while standing still. Running forward and side-dodging allows players to launch a grenade across DM-Antalus.

Primary Fire
An inaccurate machine gun.
Secondary Fire
A grenade projectile that bounces around and then detonates.

Unreal Tournament 2004

Assault Rifle
Assaultrifle-2004.jpg
Primary fire
Type: Hitscan
Damage: 7
Fire rate: 6.88/s
Secondary fire
Type: Projectile
Damage: 70
Fire rate: 0.91 s
Charge time: 0.91 s
Ammunition
Weapon pickup: 100/4
Ammo pickup: 50/4
Maximum: 200/8
Game Description

Inexpensive and easily produced, the AR770 provides a lightweight 5.56mm combat solution that is most effective against unarmored foes. With low-to-moderate armor penetration capabilities, this rifle is best suited to a role as a light support weapon. The optional M355 Grenade Launcher provides the punch that makes this weapon effective against heavily armored enemies.

UT2004's Assault Rifle is very similar to UT2003's, but its ammo is separate from the Minigun's ammo.

Primary Fire
A slightly more accurate machine gun than in UT2003.
Secondary Fire
A grenade projectile that bounces around and then detonates.

Assault Rifles can be held akimbo, doubling the rate of fire and ammo consumption. Two full Assault Rifles give you enough grenades to destroy a Goliath. In team games such as Team Deathmatch, it is a good idea to give your Assault Rifle to newly-spawned team members to improve their chances of survival before they can get a better weapon.

See Also