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CTF-1on1-Joust
From Liandri Archives
Revision as of 10:30, 6 April 2011 by Neon Knight (talk | contribs)
Chaos and death wait for those that stop to take a breath. Don't think... don't pause... don't even blink, Welcome to the league's futuristic take on the ancient art of jousting.
map description
Full title | Joust |
---|---|
Author(s) | Joe Wilcox |
Players | 2 |
Music | KR-Ghosts-of-Anubis |
Games | Unreal Tournament 2004 |
Gametype | Capture the Flag |
Map Description
This map is shaped like the letter "I", where the flags are located on both ends of the vertical line. The player spawns at the ends of the horizontal lines, but on the side of the opponent's flag. To capture the flag the player must barrel down the narrow passage that directly connects the flagbases, while fighting/avoiding the other player.
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Ammo Location |
---|---|---|---|
Rocket Launcher | 1 | 0 | - |
Lightning Gun | 1 | 0 | - |
Pickups
Pickup | Count | Location |
---|---|---|
None | - | - |
Strategies
- There are only 2 spawn points per team. If you have more players than that on your team, you can stand on the enemy spawn points, preventing them from spawning. Your team is then free to score as many points as possible before an admin bans you for exploiting.
Notes
- CTF-1on1-Joust won 10th place in BeyondUnreal's Top 10: Most Innovative UT2004 Level Designs article.
- A number of brushes and meshes outside the map indicate that this level used DOM-Suntemple as a base for its construction.