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CTF-Face3
From Liandri Archives
Revision as of 06:04, 13 April 2011 by Neon Knight (talk | contribs)
- For other versions of this map, see Recurring maps#Face.
One asteroid, two towers ... Ten thousand headshots.
map description
Full title | Facing Worlds 3 |
---|---|
Author(s) | Cedric 'Inoxx' Fiorentino |
Music | KR-Tomb-of-Horus |
Games | Unreal Tournament 2003, Unreal Tournament 2004 |
Gametype | Capture the Flag |
Items
Weapons
Weapon | Count | Ammo | Weapon Location |
---|---|---|---|
Shock Rifle | 2 | 4 | On the right side at the middle inner level in the towers (looking from map center towards flag) |
Link Gun | 2 | 4 | On the left side at the middle inner level in the towers (looking from map center towards flag) |
Minigun | 2 | 6 | On the left side at the lower inner level in the towers (looking from map center towards flag) |
Flak Cannon | 2 | 8 | In the right side lower tower entrance (looking from map center towards flag) |
Rocket Launcher | 2 | 6 | At the center lift to the middle inner level in the towers |
Lightning Gun | 10 | 12 | At the middle and upper sniper level in the towers, on the left and right outside ledges of the middle sniper level and on the left side of the front entry area in the towers. |
Redeemer | 1 | - | On the right side of the center pyramid (as seen from the red base) |
Generally there are two or three ammo pickups near the corresponding weapon. Only the Lightning Guns on the left and right side of the middle sniper ledges are not accompanied by ammo pickups. Additional rocket and flak ammo packs are available next to the Super Shield Packs in the bases.
Pickups
Pickup | Count | Location |
---|---|---|
Health Vial | 24 |
|
Health Pack | 20 |
|
Big Keg O' Health | 3 |
|
Shield Pack | 2 | In the front gallery of the middle sniper level of the towers |
Super Shield Pack | 3 |
|
Adrenaline | 48 |
|
Offensive strategies
- Take advantage of the many base exits and the jump pads leading to the center of the map. With a bit of practice you can jump off a sniper ledge onto one of the side jumppads without taking falling damage, allowing you to use the teleporters as additional exit routes. It's even possible to reach the front jump pads from the upper sniper ledge, but it's a long way down and can cause lots of pain if you miss the pad.
- You can reach the upper inner level with a lift jump using the lift in the flag room. This way you have two additional exit routes, but they force you to pick up 3 Adrenaline and 4 Health Vials, giving away your position. Once outside, you can use one of the side jumppads as a shortcut to the middle of the map.
- Above each side base entry there's a hole in the ceiling leading directly to the middle inner level with the Shock Rifle or Link Gun. Use the Translocator to get up there for yet another attack path.
Defensive strategies
- Attempts to guard individual base entries or exits are futile. Instead guarding the flag room, the center of the map (e.g. with snipers) and the area in front of the tower may be more useful.