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Difference between revisions of "CTF-FaceClassic"

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(Added map's description + Pictures)
m (fixed level title)
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{{Infobox Map
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{{Infobox Map|FaceClassic
| title      = Albatross
+
| title      = Face Classic
 
| description = This island-asteroid and its two towers have proven to be a perfect setting for Tournament CTF matches, so face your enemy and let the games begin!
 
| description = This island-asteroid and its two towers have proven to be a perfect setting for Tournament CTF matches, so face your enemy and let the games begin!
 
| mapimage    = CTF-FaceClassic.gif
 
| mapimage    = CTF-FaceClassic.gif
| imagedesc  = Face Classic
 
 
| author      = [[Teddie Tapawan]]
 
| author      = [[Teddie Tapawan]]
 
| players    = 6-10
 
| players    = 6-10

Revision as of 23:30, 31 July 2008

This island-asteroid and its two towers have proven to be a perfect setting for Tournament CTF matches, so face your enemy and let the games begin!
UT2004 map description
Screenshot of Face Classic
Full title Face Classic
Author(s) Teddie Tapawan
Players 6-10
Music KR-Corrugation-Rise
Game UT2004
Gametype Capture the Flag

For the other versions of this map, see the Recurring maps page

Map Description

This map is a reincarnation of CTF-Face from Unreal Tournament. It stays true to the original in every way, unlike UT2003's CTF-Face3.

The lay-out is very simple: 2 tall towers are placed on the opposite ends of a meteor. These towers are connected with 2 rocky paths that join briefly in the middle (resulting in an X shape, viewed from above). Sniping plays an important part in this map, as both towers have multiple sniper posts at various heights. Players spawn next to/behind the towers, and are thus vulnerable to the enemy's snipers until they are inside.

PickUps

Weapons

Strategies

  • Camp

Pictures