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Difference between revisions of "CTF-FaceClassic"
From Liandri Archives
GreatEmerald (talk | contribs) (→Map Description) |
(Changed lay-out in Weapons/Pickups section. Added map and Strategies. Sorta.) |
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− | For the other versions of this map, see the [[Recurring maps#Face|Recurring maps]] page | + | ''For the other versions of this map, see the [[Recurring maps#Face|Recurring maps]] page'' |
==Map Description== | ==Map Description== | ||
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The lay-out is very simple: 2 tall towers are placed on the opposite ends of a meteor. These towers are connected with 2 rocky paths that join briefly in the middle (resulting in an X shape, viewed from above). Sniping plays an important part in this map, as both towers have multiple sniper posts at various heights. Players spawn next to/behind the towers, and are thus vulnerable to the enemy's snipers until they are inside. | The lay-out is very simple: 2 tall towers are placed on the opposite ends of a meteor. These towers are connected with 2 rocky paths that join briefly in the middle (resulting in an X shape, viewed from above). Sniping plays an important part in this map, as both towers have multiple sniper posts at various heights. Players spawn next to/behind the towers, and are thus vulnerable to the enemy's snipers until they are inside. | ||
− | == | + | ==Weapons & Pickups== |
− | |||
− | |||
− | |||
− | |||
− | |||
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− | ==Weapons== | + | ===Weapons=== |
− | + | [[Image:CTF-FaceClassic-Pickups.png|thumb|460px|right|Face Classic's weapon and power-up locations.]] | |
− | + | {| class="wikitable" style="font-size: 75%; margin: 0;" | |
− | + | |- | |
− | + | !width="100"|Weapon | |
− | + | !width="40"|Count | |
− | + | !width="40"|Ammo | |
+ | !width="350"|Location | ||
+ | |- | ||
+ | | [[Assault Rifle]] || 0 || 8 || 2 near entrance to each tower. 2 in each flagroom | ||
+ | |- | ||
+ | | [[Shock Rifle]] || 2 || 4 || 2 next to each weapon pickup | ||
+ | |- | ||
+ | | [[Link Gun]] || 2 || 4 || 2 next to each weapon pickup | ||
+ | |- | ||
+ | | [[Rocket Launcher]] || 2 || 8 || 2 next to Double Damage, 2 next to each weapon pickup | ||
+ | |- | ||
+ | | [[Sniper Rifle]] || 6 || 18 || On the tower:3, Sniperpost:3, Redeemer room:2, Outside:1 | ||
+ | |- | ||
+ | | [[Redeemer]] || 2 || 0 || - | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===Pickups=== | ||
+ | {| class="wikitable" style="font-size: 75%; margin: 0;" | ||
+ | |- | ||
+ | !width="145"|Pickup | ||
+ | !width="40"|Count | ||
+ | !width="350"|Location | ||
+ | |- | ||
+ | | [[Health Pack]] || 8 || 4 in each flagroom, next to the main entrance | ||
+ | |- | ||
+ | | [[Big Keg O' Health]] || 1 || In the center of the map | ||
+ | |- | ||
+ | | [[Super Shield Pack]] || 2 || On top of both towers | ||
+ | |- | ||
+ | | [[Double Damage]] || 2 || On a platform in the flagroom (use [[Translocator]] to reach) | ||
+ | |- | ||
+ | | [[Adrenaline]] || 22 || 4 in each flagroom, 2 in the sniper posts, 5 behind the towers | ||
+ | |- | ||
+ | |} | ||
==Strategies== | ==Strategies== | ||
+ | |||
+ | ; Offensive | ||
{{sectstub}} | {{sectstub}} | ||
− | * | + | |
+ | ; Defensive | ||
+ | * The most-used strategy in this map is camping. All the spawnpoints are outside. There are enough Sniper Rifles and ammo boxes to last a lifetime, and the view from the top of the tower makes it easy to snipe the opponent when spawning. Especially in botmatches a good sniper will give the team total control over the map. | ||
==Pictures== | ==Pictures== |
Revision as of 18:46, 9 August 2008
This island-asteroid and its two towers have proven to be a perfect setting for Tournament CTF matches, so face your enemy and let the games begin!
Full title | Face Classic |
---|---|
Author(s) | Teddie Tapawan |
Players | 6-10 |
Music | KR-Corrugation-Rise |
Game | UT2004 |
Gametype | Capture the Flag |
For the other versions of this map, see the Recurring maps page
Map Description
This map is a reincarnation of CTF-Face from Unreal Tournament. It stays true to the original in every way, unlike UT2003's CTF-Face3. It is included in the later demo versions (together with CTF-BridgeOfFate) and is currently the most popular Capture the Flag map (even despite the fact that it was introduced only in the 3334 demo version).
The lay-out is very simple: 2 tall towers are placed on the opposite ends of a meteor. These towers are connected with 2 rocky paths that join briefly in the middle (resulting in an X shape, viewed from above). Sniping plays an important part in this map, as both towers have multiple sniper posts at various heights. Players spawn next to/behind the towers, and are thus vulnerable to the enemy's snipers until they are inside.
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Location |
---|---|---|---|
Assault Rifle | 0 | 8 | 2 near entrance to each tower. 2 in each flagroom |
Shock Rifle | 2 | 4 | 2 next to each weapon pickup |
Link Gun | 2 | 4 | 2 next to each weapon pickup |
Rocket Launcher | 2 | 8 | 2 next to Double Damage, 2 next to each weapon pickup |
Sniper Rifle | 6 | 18 | On the tower:3, Sniperpost:3, Redeemer room:2, Outside:1 |
Redeemer | 2 | 0 | - |
Pickups
Pickup | Count | Location |
---|---|---|
Health Pack | 8 | 4 in each flagroom, next to the main entrance |
Big Keg O' Health | 1 | In the center of the map |
Super Shield Pack | 2 | On top of both towers |
Double Damage | 2 | On a platform in the flagroom (use Translocator to reach) |
Adrenaline | 22 | 4 in each flagroom, 2 in the sniper posts, 5 behind the towers |
Strategies
- Offensive
- Defensive
- The most-used strategy in this map is camping. All the spawnpoints are outside. There are enough Sniper Rifles and ammo boxes to last a lifetime, and the view from the top of the tower makes it easy to snipe the opponent when spawning. Especially in botmatches a good sniper will give the team total control over the map.