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CTF-FaceII

From Liandri Archives

Revision as of 09:43, 9 November 2011 by SO2C12 (talk | contribs) (Weapons & Pickups)
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For other versions of this map, see Recurring maps#Face.
After a cataclysmic disaster with a meteor that destroyed the original pair of facing temples and claiming 8 lives, including 4 Necris and 4 members of Raw Steel, The members of the Tournament insisted that Liandri build an almost-identical, but semi-resistant to a meteor attack, version of the famous Capture The Flag stop in the Tournament. Liandri listened, and a year after the destruction of the first, a second was introduced, with bases roughly 20% closer and featuring more sniping spots. Fans loved the non-stop action that kept them on the edge of their seats. Neurovision, the Tournament's leading broad caster, loved how much money came in as well in the following Tournaments.
Unreal Tournament map description
Screenshot of Facing Worlds ][
Full title Facing Worlds ][
Author(s) Cedric 'Inoxx' Fiorentino
Players 4-10
Music Forgone
Game Unreal Tournament
Gametype Capture the Flag

Map description

Items and Elements

Weapons

Weapon Count Ammo Location
Sniper Rifle 8 18
Rocket Launcher 2 4
Shock Rifle 2 4
Redeemer 2 -

Pickups

Pickup Count Location
Body Armor 2
AntiGrav Boots 2
Shield Belt 2
Health Pack 4
Big Keg O' Health 1

Elements

Element Count
Lifts 6
Playerstarts 36
teleport 8
Flags 2

Strategy

Offense

Defense

Trivia

  • The description comes from the console versions of the game.