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In 2291, in an attempt to control violence among deep-space miners, the New Earth Government legalized no-holds-barred fighting. Liandri Mining Corporation working with the NEG established a series of leagues and bloody public exhibitions. The fight's popularity grew with their brutality. Soon, Liandri discovered that the public matches were their most profitable enterprise. The professional league was formed, a cabal of the most violent and skilled warriors in known space, selected to fight in a Grand Tournament. Now it is 2341, fifty years have passed since the founding of Deathmatch. Profits from the tournament number in the hundreds of billions. You have been selected to fight in the Professional League by the Liandri Rules Board. Your strength and brutality are legendary. The time has come to prove you are the best. To crush your enemies. To win the tournament.

The CityIntro is the map which presents the introduction in Unreal Tournament. The design of the introduction of the map is by Shane Caudle. People who want to customize the map for gameplay, for the most part, have their work cut out for them, as the underground is "separated" from the above city, and even what is not visible in the movie is in high detail. However, the map is huge, and as such, would be very hard to make into a fully-bot-comaptible Tournament map.