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Difference between revisions of "DM-1on1-Serpentine"
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GreatEmerald (talk | contribs) (Tips & Tricks) |
Neon Knight (talk | contribs) (→Trivia) |
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| players = 2-4 | | players = 2-4 | ||
| music = None | | music = None | ||
− | | games = UT2003, UT2004 | + | | games = [[UT2003]], [[UT2004]] |
| gametype = Deathmatch | | gametype = Deathmatch | ||
}} | }} | ||
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| [[Assault Rifle]] || 0 || 4 || In the outer walkway, around the map | | [[Assault Rifle]] || 0 || 4 || In the outer walkway, around the map | ||
|- | |- | ||
− | | [[ | + | | [[Shock Rifle]] || 2 || 1 || On the middle part of the bridge |
− | |||
− | |||
|- | |- | ||
| [[Link Gun]] || 2 || 4 || 2 near both of the pickups, in the outer walkway. | | [[Link Gun]] || 2 || 4 || 2 near both of the pickups, in the outer walkway. | ||
|- | |- | ||
| [[Minigun]] || 2 || 2 || 1 next to each pickup, underneath ramp from main floor to outer walkway. | | [[Minigun]] || 2 || 2 || 1 next to each pickup, underneath ramp from main floor to outer walkway. | ||
+ | |- | ||
+ | | [[Flak Cannon]] || 2 || 2 || 1 next to each weapon pickup, underneath bridge on the maze-floor | ||
|- | |- | ||
| [[Rocket Launcher]] || 2 || 2 || On maze-like floor, near each ramp from the main floor to the outer walkway | | [[Rocket Launcher]] || 2 || 2 || On maze-like floor, near each ramp from the main floor to the outer walkway | ||
|- | |- | ||
− | | [[ | + | | [[Lightning Gun]] || 2 || 2 || 1 on the middle part of the bridge, 1 underneath the Wildcard |
|- | |- | ||
|} | |} | ||
Line 62: | Line 62: | ||
==Trivia== | ==Trivia== | ||
− | *This is the final map of the [[Unreal Tournament 2003|UT2003]] SP campaign. | + | * This is the final map of the [[Unreal Tournament 2003|UT2003]] SP campaign. |
− | *Serpentine is a remake of a custom Quake 2 map by the same author. | + | * Serpentine is a remake of a custom Quake 2 map by the same author. |
− | *This map is called "DM-Serpentine" in [[UT2003]]; the "1on1" prefix was added in [[UT2004]]. | + | * This map is called "DM-Serpentine" in [[UT2003]]; the "1on1" prefix was added in [[UT2004]]. |
+ | * The map had a different description before the releases: | ||
+ | {{QuoteSource|The Serpentine Temple is the house of Quetzalcoatl, the Serpent God of the Aztecs. Its construction scheme is excellent for lightning DeathMatches.|UT2003 Beta Description|UT2003}} | ||
+ | |||
+ | ==Pictures== | ||
+ | <gallery> | ||
+ | Image:Serpentine_Bridge.JPG|The top-level bridge | ||
+ | Image:Serpentine_Lift.JPG|Lift to the top level and the slope to the outer walkway | ||
+ | </gallery> | ||
− | [[Category: UT2003 maps]] | + | [[Category:UT2003 maps]] |
− | [[Category: UT2004 maps]] | + | [[Category:UT2004 maps]] |
Latest revision as of 14:26, 11 January 2013
The crypt maze of the Serpentine Temple, home of the Scaled God Rec.
Once considered a sacred crypt, now the corporeal vessels of past heroes have been excavated.
It's time to replace them with new sacrifices.
Full title | Serpentine |
---|---|
Author(s) | Lee Perry |
Players | 2-4 |
Music | None |
Games | UT2003, UT2004 |
Gametype | Deathmatch |
Map Description
Serpentine is a small, square map with an Anuban design. Underneath the main floor is a small maze of dark, partly covered hallways. The maze is connected to the main floor via 2 ramps. 2 other ramps lead up from the main floor to another floor, which is a simple hallway which follows the four outer walls and is covered from most sides. Two lifts on opposite sides of the map allow access from the maze-like ground-floor to the top floor, which consists of a bridge-like structure with a hole in the middle, allowing a player to drop down to the main floor, snipe any opponents below and be sniped from below himself.
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Ammo Location |
---|---|---|---|
Assault Rifle | 0 | 4 | In the outer walkway, around the map |
Shock Rifle | 2 | 1 | On the middle part of the bridge |
Link Gun | 2 | 4 | 2 near both of the pickups, in the outer walkway. |
Minigun | 2 | 2 | 1 next to each pickup, underneath ramp from main floor to outer walkway. |
Flak Cannon | 2 | 2 | 1 next to each weapon pickup, underneath bridge on the maze-floor |
Rocket Launcher | 2 | 2 | On maze-like floor, near each ramp from the main floor to the outer walkway |
Lightning Gun | 2 | 2 | 1 on the middle part of the bridge, 1 underneath the Wildcard |
Pickups
Pickup | Count | Location |
---|---|---|
Health Vial | 14 | In a central corridor underneath the main floor |
Adrenaline | 16 | 12 in the outer walkway, 4 in the middle of the bridge |
Wildcard | 1 | Randomly spawns Health Pack, Big Keg O' Health, Super Shield Pack or Double Damage |
Tips & Tricks
The best place to be in this map is, of course, the top level. So once you spawn, don't waste time and grab one of the Lightning Guns at the lowest level of the map, make your way to the elevator, take the Shock Rifle there and any Adrenaline you find, and camp around, watching the area below. The Adrenaline in the top area and gain from frags will keep you alive long enough, if you use the Booster powerup all the time. If you see the enemy using one of the elevators, aim at the centre and make a surprise headshot when it arrives. If you run out of ammo, use the Shock Rifle until you get enough ammo to use the Lightning Gun again. If you can't see your enemy, then it is probably behind you - don't leave your back unguarded.
Trivia
- This is the final map of the UT2003 SP campaign.
- Serpentine is a remake of a custom Quake 2 map by the same author.
- This map is called "DM-Serpentine" in UT2003; the "1on1" prefix was added in UT2004.
- The map had a different description before the releases:
The Serpentine Temple is the house of Quetzalcoatl, the Serpent God of the Aztecs. Its construction scheme is excellent for lightning DeathMatches.