Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "DM-DE-Ironic"
From Liandri Archives
Neon Knight (talk | contribs) |
Neon Knight (talk | contribs) |
||
(One intermediate revision by the same user not shown) | |||
Line 10: | Line 10: | ||
| gametype = Deathmatch | | gametype = Deathmatch | ||
}} | }} | ||
− | |||
− | |||
==Map Description== | ==Map Description== | ||
Line 64: | Line 62: | ||
|} | |} | ||
− | == | + | ==Tips & tricks== |
{{sectstub}} | {{sectstub}} | ||
− | == | + | == Trivia == |
− | + | === Author's Notes === | |
+ | {{QuoteSource|DM-DE-Ironic(UT2k3) is a small Deathmatch level, mixing different meshes to create a new feel. Most of the meshes used in the level were stock meshes that came with UT2003 but some new ones were made (the windows and plants). I wanted players of this level to feel comfortable, that's why there is lots of sunlight and green plants. Gameplay wise I wanted this level to be suitable for hardcore players. There are lots of opportunities for trick jumping and the powerups are well balanced. No super weapons or powerups were added outside of the big armor. I am very glad this level was well received.<br><br>I was responsible for most of the layout / meshing / lighting and bug fixing.<ref>[http://checkerschapel.beyondunreal.com/2008/05/portfolio-darksectormmo-uc-and-ut2003.html DM-DE-Ironic at Checker's Chapel]</ref>|Checker's Chapel|UT2003}} | ||
− | [[Category: | + | == References == |
− | [[Category: | + | <references /> |
+ | |||
+ | [[Category:UT2003 maps]] | ||
+ | [[Category:UT2004 maps]] |
Latest revision as of 04:50, 11 January 2013
In the solitude of the abandoned coastal platforms of New Argentina, the quiet hum of bird and animal life yields to the roar of rocket fire, and the blast of shock rifles. Looks like R&R has been put on hold for today, so grab some ammo and get out there. It's time for a little old fashioned deathmatch.
map description
Full title | Ironic |
---|---|
Author(s) | Bastiaan 'Checker' Frank |
Players | 2-6 |
Music | level15 |
Games | UT2003 (DE bonus pack), UT2004 |
Gametype | Deathmatch |
Map Description
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Ammo Location |
---|---|---|---|
Assault Rifle | 0 | 2 | 1 near Minigun pickup. 1 on the floor below the Health Packs west of the Bio Rifle. |
Bio Rifle | 1 | 3 | 2 next to the weapon pickup, 1 near Super Shield Pack |
Shock Rifle | 1 | 5 | 2 next to pickup, 1 near Shield pack, 1 near Super Shield Pack, 1 below Health Packs |
Link Gun | 2 | 4 | 2 next to each weapon pickup |
Minigun | 1 | 4 | 2 next to pickup. 1 below Health Packs, 1 near Shield Pack |
Flak Cannon | 1 | 3 | 2 between pickup & Shield Pack. 1 near Super Shield Pack. |
Rocket Launcher | 1 | 3 | 1 near pickup. 1 near Minigun. 1 near Super Shield Pack. |
Lightning Gun | 1 | 3 | 1 next to pickup. 1 near Super Shield Pack. 1 below Health Packs |
Pickups
Pickup | Count | Location |
---|---|---|
Health Vial | 10 | 5 between elevators and Bio Rifle. 5 close to northern Link Gun |
Health Pack | 4 | View map |
Shield Pack | 1 | On the lower floor of a curved hallway, NE of the map. |
Super Shield Pack | 1 | In the middle of a large hall, south of the map |
Adrenaline | 3 | Between elevators and Minigun, top level. |
Tips & tricks
Trivia
Author's Notes
DM-DE-Ironic(UT2k3) is a small Deathmatch level, mixing different meshes to create a new feel. Most of the meshes used in the level were stock meshes that came with UT2003 but some new ones were made (the windows and plants). I wanted players of this level to feel comfortable, that's why there is lots of sunlight and green plants. Gameplay wise I wanted this level to be suitable for hardcore players. There are lots of opportunities for trick jumping and the powerups are well balanced. No super weapons or powerups were added outside of the big armor. I am very glad this level was well received.
I was responsible for most of the layout / meshing / lighting and bug fixing.[1]