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For other versions of this map, see Recurring maps#Morbias.
Nowhere to run. Nowhere to hide. Deathmatch up close and personal.
map description
Full title Gael
Author(s) James Schmalz
Players 2
Music KR-Collision-Course
Games UT2003, UC, UT2004.
Gametype Deathmatch

Map Description

DM-Gael is the spiritual successor or the Unreal Tournament map DM-Fractal. The map also has some elements of DM-Morbias][.

This map is as simple as they come: There's only 1 main room, with a walkway on the 1st floor, which is connected to the ground floor by 2 elevators (a lay-out similar to that of DM-MorbiasII) There's a fairly large and deep pit in the middle of this room. Floating in the center of this pit is a platform with a Wildcard base on it, which spawns powerful pickups at timed intervals. Reaching this pickup comes at a risk, as falling down the pit will result in death.

Weapons & Pickups



Weapon Count Ammo Ammo Location
Rocket Launcher 1 6 1 behind each large column on top-floor. 2 on ground-floor
Lightning Gun 1 4 2 on ground-floor. 1 above each ground-floor Rocket Launcher pickup


Pickup Count Location
Wildcard 1 Randomly spawns Double Damage, Super Shield Pack or Big Keg O' Health

Tips & tricks

Remember the timed intervals at which the pickups respawn and stay hidden (behind the large columns, for instance) when hurt


  • At the bottom of the pit, a fan of Gorge is trapped behind a glass window. Gorge himself, however, lays dead in a pool of blood, along with Brutalis and Wraith.
  • The beta version of the map, and the Championship version, had no death pit. As a result, it played like "Morbias + Lightning Gun".