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DM-Gael
From Liandri Archives
- For other versions of this map, see Recurring maps#Morbias.
Nowhere to run. Nowhere to hide. Deathmatch up close and personal.
map description
Full title | Gael |
---|---|
Author(s) | James Schmalz |
Players | 2 |
Music | KR-Collision-Course |
Games | UT2003, UC, UT2004. |
Gametype | Deathmatch |
Map Description
DM-Gael is the spiritual successor or the Unreal Tournament map DM-Fractal. The map also has some elements of DM-Morbias][.
This map is as simple as they come: There's only 1 main room, with a walkway on the 1st floor, which is connected to the ground floor by 2 elevators (a lay-out similar to that of DM-MorbiasII) There's a fairly large and deep pit in the middle of this room. Floating in the center of this pit is a platform with a Wildcard base on it, which spawns powerful pickups at timed intervals. Reaching this pickup comes at a risk, as falling down the pit will result in death.
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Ammo Location |
---|---|---|---|
Rocket Launcher | 1 | 6 | 1 behind each large column on top-floor. 2 on ground-floor |
Lightning Gun | 1 | 4 | 2 on ground-floor. 1 above each ground-floor Rocket Launcher pickup |
Pickups
Pickup | Count | Location |
---|---|---|
Wildcard | 1 | Randomly spawns Double Damage, Super Shield Pack or Big Keg O' Health |
Tips & tricks
Remember the timed intervals at which the pickups respawn and stay hidden (behind the large columns, for instance) when hurt
Trivia
- At the bottom of the pit, a fan of Gorge is trapped behind a glass window. Gorge himself, however, lays dead in a pool of blood, along with Brutalis and Wraith.
- The beta version of the map, and the Championship version, had no death pit. As a result, it played like "Morbias + Lightning Gun".