Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "DM-Gael"
From Liandri Archives
m (Changed lay-out in Weapons & Pickups section) |
|||
Line 18: | Line 18: | ||
There's a fairly large and deep pit in the middle of this room. Floating in the center of this pit is a platform with a Wildcard base on it, which spawns powerful pickups at timed intervals. Reaching this pickup comes at a risk, as falling down the pit will result in death. | There's a fairly large and deep pit in the middle of this room. Floating in the center of this pit is a platform with a Wildcard base on it, which spawns powerful pickups at timed intervals. Reaching this pickup comes at a risk, as falling down the pit will result in death. | ||
− | ==Pickups== | + | ==Weapons & Pickups== |
− | [[Image:Gael-Pickups.png|thumb|right| | + | [[Image:Gael-Pickups.png|thumb|right|90px|Gael]] |
− | |||
− | |||
− | ==Weapons== | + | ===Weapons=== |
− | + | {| class="wikitable" style="font-size: 88%; margin: 0;" | |
− | + | |- | |
+ | !width="100"|Weapon | ||
+ | !width="50"|Count | ||
+ | !width="50"|Ammo | ||
+ | !width="450"|Ammo Location | ||
+ | |- | ||
+ | | [[Rocket Launcher]] || 1 || 6 || 1 behind each large column on top-floor. 2 on ground-floor | ||
+ | |- | ||
+ | | [[Lightning Gun]] || 1 || 4 || 2 on ground-floor. 1 above each ground-floor Rocket Launcher pickup | ||
+ | |- | ||
+ | |} | ||
+ | |||
+ | ===Pickups=== | ||
+ | {| class="wikitable" style="font-size: 88%; margin: 0;" | ||
+ | |- | ||
+ | !width="155"|Pickup | ||
+ | !width="50"|Count | ||
+ | !width="450"|Location | ||
+ | |- | ||
+ | | Wildcard || 1 || ''Randomly spawns [[Double Damage]], [[Armor#Unreal_Tournament_2003_and_2004|Super Shield Pack]] or [[Health#Unreal_Tournament_2003_and_2004|Big Keg O' Health]] | ||
+ | |- | ||
+ | |} | ||
==Strategies== | ==Strategies== |
Revision as of 05:55, 2 July 2008
Nowhere to run. Nowhere to hide. Deathmatch up close and personal.
Full title | Gael |
---|---|
Author(s) | James Schmalz |
Players | 2 |
Music | KR-Collision-Course |
Games | UT2003, UT2004 |
Gametype | Deathmatch |
DM-Gael is the spiritual successor or the Unreal Tournament map DM-Fractal. The map also has some elements of DM-MorbiasII.
For other versions of this map, go here
Map Description
This map is as simple as they come: There's only 1 main room, with a walkway on the 1st floor, which is connected to the ground floor by 2 elevators (a lay-out similar to that of DM-MorbiasII) There's a fairly large and deep pit in the middle of this room. Floating in the center of this pit is a platform with a Wildcard base on it, which spawns powerful pickups at timed intervals. Reaching this pickup comes at a risk, as falling down the pit will result in death.
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Ammo Location |
---|---|---|---|
Rocket Launcher | 1 | 6 | 1 behind each large column on top-floor. 2 on ground-floor |
Lightning Gun | 1 | 4 | 2 on ground-floor. 1 above each ground-floor Rocket Launcher pickup |
Pickups
Pickup | Count | Location |
---|---|---|
Wildcard | 1 | Randomly spawns Double Damage, Super Shield Pack or Big Keg O' Health |
Strategies
Remember the timed intervals at which the pickups respawn and stay hidden (behind the large columns, for instance) when hurt
Trivia
- At the bottom of the pit, a fan of Gorge is trapped behind a glass window. Gorge himself, however, lays dead in a pool of blood, along with Brutalis and Wraith