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DM-Gael
From Liandri Archives
Nowhere to run. Nowhere to hide. Deathmatch up close and personal.
Full title | Gael |
---|---|
Author(s) | James Schmalz |
Players | 2 |
Music | KR-Collision-Course |
Games | UT2003, UT2004 |
Gametype | Deathmatch |
DM-Gael is the spiritual successor or the Unreal Tournament map DM-Fractal. The map also has some elements of DM-MorbiasII.
For other versions of this map, go here
Map Description
This map is as simple as they come: There's only 1 main room, with a walkway on the 1st floor, which is connected to the ground floor by 2 elevators (a lay-out similar to that of DM-MorbiasII) There's a fairly large and deep pit in the middle of this room. Floating in the center of this pit is a platform with a Wildcard base on it, which spawns powerful pickups at timed intervals. Reaching this pickup comes at a risk, as falling down the pit will result in death.
Pickups
- 1x Wildcard
- (alters between Double Damage, Super Shield Pack and Big Keg O' Health)
Weapons
- 4x Rocket Launcher + 6x Ammo
- 2x Lightning Gun + 4x Ammo
Strategies
Remember the timed intervals at which the pickups respawn and stay hidden (behind the large columns, for instance) when hurt
Trivia
- At the bottom of the pit, a fan of Gorge is trapped behind a glass window. Gorge himself, however, lays dead in a pool of blood, along with Brutalis and Wraith