Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
DM-Morpheus
From Liandri Archives
Revision as of 15:11, 27 April 2011 by Neon Knight (talk | contribs) (→Item list: Adding the remaining sections.)
- For other versions of this map, see Recurring maps#Morpheus.
LMC knew they had found an excellent arena at the very top of a newly constructed Galaxyscraper SuperStructure. Thanks to the modern miracle of super tensile solids, these three buildings reach a staggering 12 miles high at their pinnacle. The thin atmosphere and reduced influence of Earth’s gravity provide an interesting test of the tournament athlete’s ability to adapt and conquer in extreme environments.
Full title | Morpheus |
---|---|
Authors | Dave Ewing |
Players | 3-6 |
Music | SaveMe |
LevelEnterText | Nobody ever makes their first jump. |
Games | UT |
Gametype | DeathMatch |
Map Description
Weapons & Pickups
Weapons
PickUps
Strategy
Trivia
- Morpheus was inspired by a scene in the movie The Matrix, and named after one of its characters, Morpheus