Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
Difference between revisions of "DM-Plunge"
From Liandri Archives
m (Fixed Author link) |
Death to u (talk | contribs) (→Tips & Tricks) |
||
Line 18: | Line 18: | ||
==Tips & Tricks== | ==Tips & Tricks== | ||
+ | -Stay behind cover and shoot any airborne enemies, especially bots. Bots that jump to a certain spot on DM-Plunge very rarely change their destination. | ||
+ | |||
+ | -Use the long-range weapons to your advantage, since this is a big map. | ||
+ | |||
+ | -If for any reason you are paranoid about being sniped, look around before jumping - most campers are obvious on this map. | ||
+ | |||
+ | -If at all possible, try hitting your enemies with projectiles that will blow them off the map. |
Revision as of 17:03, 14 September 2008
- For other versions of this map, see Recurring maps#Morpheus.
The bad moon... Has risen. Now it is time to take the Plunge.
map description
Contents
Full title | Plunge |
---|---|
Author(s) | Lee Perry, Alan Willard |
Players | 3-12 |
Music | KR-Collision-Course |
Games | UT2003, UT2004 |
Gametype | Deathmatch |
Pickups
Weapons
Tips & Tricks
-Stay behind cover and shoot any airborne enemies, especially bots. Bots that jump to a certain spot on DM-Plunge very rarely change their destination.
-Use the long-range weapons to your advantage, since this is a big map.
-If for any reason you are paranoid about being sniped, look around before jumping - most campers are obvious on this map.
-If at all possible, try hitting your enemies with projectiles that will blow them off the map.