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Difference between revisions of "DM-TrainingDay"

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* Don't dodge off the side in the main hallway or you are burnt to a crisp.
 
* Don't dodge off the side in the main hallway or you are burnt to a crisp.
  
[[Category:Unreal Tournament 2003 maps]]
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[[Category:UT2003 maps]]
[[Category:Unreal Tournament 2004 maps]]
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[[Category:UT2004 maps]]

Latest revision as of 15:42, 15 December 2012

Simple, flat, and chock full of weapons and ammunition. Perfect for your first humiliation in the Tournament.
map description
Training Day
Full title Training Day
Author(s) Scott McGregor, Lee Perry
Players 2-3
Music KR-Collision-Course
Games UT2003, UT2004
Gametype Deathmatch

Map Description

The most basic (and smallest) map in UT2003/4 designed to introduce you to some of the game mechanics (i.e. running and shooting things). The layout of the map consists of a hallway with two smaller hallways on each end that circle around to connect to the main hallway again. The map has a tech-based design with a lava pit in the main hallway that will kill you if you were to fall in.

Weapons & Pickups

Map of Training Day

Weapons

Weapon Count Ammo Ammo Location
Shock Rifle 1 2 Next to the weapon pickup
Link Gun 1 2 Next to the weapon pickup
Minigun 1 1 Near the weapon pickup
Flak Cannon 1 1 Near the weapon pickup

Pickups

Pickup Count Location
Health Vial 6 In corridors northeast and southwest in the map
Health Pack 1 In the middle of the map
Adrenaline 4 In doorways to the central room

Tips and Tricks

  • Don't dodge off the side in the main hallway or you are burnt to a crisp.