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DM-TrainingDay
From Liandri Archives
Revision as of 15:42, 15 December 2012 by Neon Knight (talk | contribs)
Simple, flat, and chock full of weapons and ammunition. Perfect for your first humiliation in the Tournament.
map description
Full title | Training Day |
---|---|
Author(s) | Scott McGregor, Lee Perry |
Players | 2-3 |
Music | KR-Collision-Course |
Games | UT2003, UT2004 |
Gametype | Deathmatch |
Map Description
The most basic (and smallest) map in UT2003/4 designed to introduce you to some of the game mechanics (i.e. running and shooting things). The layout of the map consists of a hallway with two smaller hallways on each end that circle around to connect to the main hallway again. The map has a tech-based design with a lava pit in the main hallway that will kill you if you were to fall in.
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Ammo Location |
---|---|---|---|
Shock Rifle | 1 | 2 | Next to the weapon pickup |
Link Gun | 1 | 2 | Next to the weapon pickup |
Minigun | 1 | 1 | Near the weapon pickup |
Flak Cannon | 1 | 1 | Near the weapon pickup |
Pickups
Pickup | Count | Location |
---|---|---|
Health Vial | 6 | In corridors northeast and southwest in the map |
Health Pack | 1 | In the middle of the map |
Adrenaline | 4 | In doorways to the central room |
Tips and Tricks
- Don't dodge off the side in the main hallway or you are burnt to a crisp.