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Difference between revisions of "DOM-Aswan"
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− | == | + | == Map Description == |
+ | ==Weapons & Pickups== | ||
===Weapons=== | ===Weapons=== | ||
All weapons are accompanied by a pair of ammo pickups. | All weapons are accompanied by a pair of ammo pickups. | ||
Line 57: | Line 58: | ||
− | == | + | == Tips & tricks == |
− | Using the Low Gravity mutator when playing this map will allow you to jump from one domination point to another by either using the central platform as a stop or by dodgejumping. It will also allow you to jump to the point from below by using the platform again, or by jumping on the wall near the place you appear after teleporting from the spawn place. Although it looks easy to take the points in bot matches then, but bots with Translocators can counter the low gravity setting easily. | + | * Using the Low Gravity mutator when playing this map will allow you to jump from one domination point to another by either using the central platform as a stop or by dodgejumping. It will also allow you to jump to the point from below by using the platform again, or by jumping on the wall near the place you appear after teleporting from the spawn place. Although it looks easy to take the points in bot matches then, but bots with Translocators can counter the low gravity setting easily. |
+ | === Single-Player tips === | ||
+ | |||
+ | {{Prevnext|DOM-Conduit|DM-Deck17|UT2004 DDOM Ladder}} | ||
+ | {{Prevnext|DOM-Core|}} | ||
+ | |||
+ | == Trivia == | ||
+ | === Author's Notes === | ||
+ | {{QuoteSource|DOM-Aswan was inspired by a two week trip to Egypt, I couldn't help myself, I had to use all the visual goodness and apply it in a level. It was fun to go through my photo's all the time for inspiration. The end result is a mix of many temples and tombs combined, but primarily inspired by the temple of Edfu. This temple lays between the city's Aswan and Luxor.<br><br>For the gametype double domination you need to hold two points for 10 seconds without the enemy touching them. Usually the points were more then 10 seconds away from the spawn points, which made it hard to come back if you died and the count down started. I created the map with trick jumps in mind so you can make it to the point in about 8 seconds if you do 3 jumps just right and have no distractions on the way. Most of the powerful weapons were further out of the way, so if you truly wanted to build up a defense you had to take the longer routes.<br><br>Double dom is unfortunately not a very popular gametype, so I didn't have much feedback on this map.<br><br>I was responsible for most of the layout / meshing / lighting and bug fixing.<ref>[http://checkerschapel.beyondunreal.com/2008/05/portfolio-pariah-and-unrealtournament.html DOM-Aswan at Checker's Chapel]</ref>|Checker's Chapel|UT2004}} | ||
+ | |||
+ | == References == | ||
+ | <references /> |
Latest revision as of 06:05, 11 January 2013
Deep in the heart of the Ocean of Dunes, a small oasis of civilization welcomes the weary traveler. Any who step through the gates of the Temple of Aswan are welcome, though none may leave without taking part in the trials. The Anubans have used the trials as a means to test their prospective competitors for hundreds of years. Success means fame and glory, failure means the scavengers pick the meat from your bones. Are you really that thirsty?
UT2004 map description
Full title | Aswan |
---|---|
Author(s) | Bastiaan 'Checker' Frank |
Players | 8-12 |
Music | Level16 |
Game | UT2004 |
Gametype | Double Domination |
Map Description
Weapons & Pickups
Weapons
All weapons are accompanied by a pair of ammo pickups.
Weapon | Count | Ammo | Weapon Location |
---|---|---|---|
Bio Rifle | 2 | 6 | Weapon in the right side of the front rooms below the Domination Points. Another ammo on the right side of the back rooms. |
Shock Rifle | 2 | 6 | Weapon right in front of the spawn areas. Another ammo on the left side of the back rooms. |
Link Gun | 2 | 6 | Weapon to the left and right side of the central platform. Another ammo on the left side of the back rooms. |
Minigun | 2 | 4 | In the right-side corner of the back rooms. |
Flak Cannon | 2 | 6 | Weapon in the right-side back room entry tunnel. Another ammo on the right side of the back rooms. |
Rocket Launcher | 2 | 6 | Weapon in the left-side back room entry tunnel. Another ammo on the left side of the back rooms. |
Lightning Gun | 2 | 6 | Weapon in the left-side corner of the back rooms. Another ammo on the right side. |
Pickups
Pickup | Count | Location |
---|---|---|
Health Vial | 12 | 6 in each back room |
Health Pack | 4 | 2 in the left side of the front rooms below the Domination Points. |
Super Shield Pack | 2 | 1 in each back room |
Adrenaline | 8 | 4 in each back room |
Double Damage | 1 | On the central platform |
Tips & tricks
- Using the Low Gravity mutator when playing this map will allow you to jump from one domination point to another by either using the central platform as a stop or by dodgejumping. It will also allow you to jump to the point from below by using the platform again, or by jumping on the wall near the place you appear after teleporting from the spawn place. Although it looks easy to take the points in bot matches then, but bots with Translocators can counter the low gravity setting easily.
Single-Player tips
<< Previous (DOM-Conduit) | UT2004 DDOM Ladder | (DM-Deck17) Next >> |
---|
<< Previous (DOM-Core) |
---|
Trivia
Author's Notes
DOM-Aswan was inspired by a two week trip to Egypt, I couldn't help myself, I had to use all the visual goodness and apply it in a level. It was fun to go through my photo's all the time for inspiration. The end result is a mix of many temples and tombs combined, but primarily inspired by the temple of Edfu. This temple lays between the city's Aswan and Luxor.
For the gametype double domination you need to hold two points for 10 seconds without the enemy touching them. Usually the points were more then 10 seconds away from the spawn points, which made it hard to come back if you died and the count down started. I created the map with trick jumps in mind so you can make it to the point in about 8 seconds if you do 3 jumps just right and have no distractions on the way. Most of the powerful weapons were further out of the way, so if you truly wanted to build up a defense you had to take the longer routes.
Double dom is unfortunately not a very popular gametype, so I didn't have much feedback on this map.
I was responsible for most of the layout / meshing / lighting and bug fixing.[1]