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Difference between revisions of "DmCurse"
From Liandri Archives
Line 31: | Line 31: | ||
| [[Minigun]] || 1 || [[Bullets]] || 2 || Balcony on second floor overlooking the main elevator || Next to the Minigun | | [[Minigun]] || 1 || [[Bullets]] || 2 || Balcony on second floor overlooking the main elevator || Next to the Minigun | ||
|- | |- | ||
− | | [[Eightball Gun]] || 1 || [[Can of 12 Eightballs]] || | + | | [[Eightball Gun]] || 1 || [[Can of 12 Eightballs]] || 2 || Second floor just past pillar, holes in floor to first floor|| In little alcoves near the Eightball gun |
|- | |- | ||
| [[GES BioRifle]] || 2 || [[Tarydium Sludge]] || 2 || 1 near the elevator at ground level at the far south of the map, 1 near the ventilator at the top level || Both near the elevator on ground level | | [[GES BioRifle]] || 2 || [[Tarydium Sludge]] || 2 || 1 near the elevator at ground level at the far south of the map, 1 near the ventilator at the top level || Both near the elevator on ground level |
Revision as of 14:18, 2 June 2010
Full title | DMCurse |
---|---|
Author(s) | Cliff Bleszinski |
Game | Unreal |
Gametype | Deathmatch |
Description
DmCurse is a Deathmatch map of Unreal. The action takes place on Na Pali in a structure that includes elements of the Temple of Vandora. It is a very tight map, and as such it is easy to be attacked by enemies. There are a few levels in this map: the ground level with a long hallway, a second level which is accessable via some stairs or by the main elevator, and the top level.
Action is constant, and the battles most likely will take place by the main elevator in the map. This Level is very tight, and has many secrets in it. There is a certain wall you can shoot for a Super Health Pack, or other areas that look like walls but hold powerups. Every gun is in this map besides the Automag.
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Count | Weapon Location | Ammo Location |
---|---|---|---|---|---|
Razorjack | 1 | Razor Blades | 2 | Slightly raised walkway at the far west side of the map | Near the Razorjack |
Rifle | 2 | Rifle Rounds | 5 | 1 on the raised walkway in the middle of the map, 1 on the raised platform at the top | 3 on the raides walkway supports, 2 on the raised platform |
Stinger | 1 | Tarydium Shards | 2 | Top level of the map, in a balcony next to the Shield Belt | Near the Stinger |
Minigun | 1 | Bullets | 2 | Balcony on second floor overlooking the main elevator | Next to the Minigun |
Eightball Gun | 1 | Can of 12 Eightballs | 2 | Second floor just past pillar, holes in floor to first floor | In little alcoves near the Eightball gun |
GES BioRifle | 2 | Tarydium Sludge | 2 | 1 near the elevator at ground level at the far south of the map, 1 near the ventilator at the top level | Both near the elevator on ground level |
ASMD | 1 | ASMD Core | 2 | Top floor in the courtyard | Near the ASMD |
Flak Cannon | 1 | Flak Shells | 3 | Between the Tarydium Waste and the Ventilator | Near the Flak Cannon |
Pickups
Pickup | Count | Location |
---|---|---|
Health Pack | 3 | Dispersed in the courtyard on the top floor |
Super Health Pack | 1 | On a pillar slightly higher than the Tarydium Waste |
Assault Vest | 1 | On a slightly raised walkway to the far west of the map |
Shield belt | 1 | Top floor, just across from the main elevator |
Jump Boots | 1 | West of the raised walkway |
Dispersion Pistol Powerup | 4 | Near the Tarydium Waste, ground level |
Invisibility | 1 | On a crate at the top level, between the ventilator and the sniping spot, west of the Shield belt |
Toxin Suit | 1 | Ground level, middle of the map, just to the north east of the Stinger |
Strategies
As it is a tight corridor filled map, make use of weapons such as the Flak Cannon or Razorjack. You can fall from the highest to the lowest floor without getting hurt. Also be on the lookout for enemies behind you, they often will follow you. Be on the lookout for secret areas.