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DmDeathFan

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Revision as of 11:39, 27 September 2008 by GreatEmerald (talk | contribs) (again)
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Screenshot of Death Fan
Full title Death Fan
Author(s) Myscha the Sled Dog
Game Unreal
Gametype Deathmatch

Description

This map is set in what seems to be a large vertical wind tunnel. There are 2 levels, connected by elevators on opposite sides of the tunnel, and each levels exists of a number of (slightly narrow) walkways. Most of these walkways are in the middle of the map, but there's a path against the tunnel's side on the lower level that could potentially save a player from falling down. Beneath these walkways, at the bottom of the map is a large fan, where the map got its name from. Falling down the walkways will result in death. Players spawn on the upper level, near the sides of the tunnel near either a Rifle pickup, or near the ASMD and Razorjack. There are no health/armor pickups, except for 1 Superhealth in the middle of the tunnel, on the lower floor.

Weapons & Pickups

DeathFan

Weapons

Weapon Count Ammo Ammo Location
ASMD 2 8 2 in the SW, SE, NW and NE corners of the lower level
Razorjack 2 4 2 next to each weapon pickup
Rifle 2 4 2 next to each weapon pickup

Pickups

Pickup Count Location
Superhealth 1 In the center of the map, on the lower level

Strategies

Needless to say, one should be careful when dodging on the walkways to prevent falling down. However, the lay-out can also be used to one's advantage. Practice failsafe jumps to gain an advantage. Use the ASMD in battle, since it has the biggest chance of the 3 weapons to knock the opponent off the walkways. The shock combo is particularly effective at this. When afraid of falling down, the Rifle pickup is probably the safest spot to shoot from. These spots only overlook about half the map though, giving the opponent plenty of space to hide.

Pictures