Skin
Game Sections
- Unreal
- Unreal: RTNP
- Unreal II
- Unreal Tournament
- UT2003
- UT2004
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
Personal tools
DmDeck16
From Liandri Archives
Revision as of 03:18, 11 October 2008 by Prycol (talk | contribs) (New page: {{For|other versions of this map|Recurring maps#Deck}} thumb|right|Screenshot of DmDeck16 <div style="float: left">__TOC__</div> {| class="wikitable" sty...)
- For other versions of this map, see Recurring maps#Deck.
Full title | Deck16 |
---|---|
Author | Elliot "Myscha" Cannon |
Players | 2-16 |
Games | Unreal |
Gametype | Deathmatch |
This map was reworked slightly for Unreal Tournament. There was no deck in Unreal Tournament 2003, but it made an appearance in Unreal Tournament 2004 as DM-Deck17, with lava replacing the infamous slime. Yet another variant of the map, DM-Deck, appears in Unreal Tournament 3, and the layout is nearly identical to DM-Deck17, though the slime once more makes a return.
Pickups
- 12x Health Vial:
- 5x between the two boxes near the Flak Cannon in the dead end
- 3x behind the large stack of boxes in the main room
- 4x around the Shield Belt
- 5x Health Pack:
- Thigh Pads (next to the box on the bio ledge)
- Armor (on a box in front of the left lift)
- Shield Belt (on a narrow catwalk below the central walkway)
- Jump Boots (in a small opening next to the large slime pool)
Weapons
- Bio Rifle + 4x ammo
- 2x ASMD + 5x ammo
- Pulse Gun + 4x ammo
- RazorJack + 2x ammo
- Minigun + 2x ammo
- 2x Flak Cannon + 4x ammo
- 2x 8-Ball Launcher + 6x ammo
- 2x Rifle + 4x ammo