- Unreal: RTNP
- Unreal II
- Unreal Tournament
- Unreal Tournament 3
- Unreal Championship
- Unreal Championship 2
From Liandri Archives
- For other versions of this map, see Recurring maps#Deck.
|Author(s)||Elliot "Myscha" Cannon|
The map that started the series: DmDeck16 has the same lay-out as the other Deck maps. A large hall with several levels is largely surrounded by an U-shaped corridor. The multiple levels in the main halls are connected by a series of 3 slopes, which give the map its identity.
There are a few differences with later versions of the map. Though all of the weapon pickups didn't change positions, the Toxin Suit did. The UT2004 version of this map also has a few other corridors this map doesn't have.
Weapons & Pickups
|Weapon||Count||Ammo||Count||Weapon Location||Ammo Location|
|GES BioRifle||1||Tarydium Sludge||4||On the right of the balcony accessed by ramps in the hangar||2 next to the weapon pickup, 2 on same floor, other end of the hall|
|ASMD||2||ASMD Core||5||One on raised platform just below the elevator, other behind box in main walkway||2 next to each pickup, 1 behind box near Flak Cannon|
|Minigun||1||Bullets||2||A sunken area near the main walkway||Near the pickup, at the other side of the main walkway|
|Stinger||1||Tarydium Shards||5||On top of box in main hangar||All 5 behind boxes in the area of the pickup|
|Razorjack||1||Razor Blades||2||Near the elevator, opposite side of the room from the raised platform with the Rifle on it||Next to the weapon pickup|
|Flak Cannon||2||Flak Shells||4||1 at the end of a Tarydium sludge filled hallway, other at end of hallway or the opposite end of the Rifle by the elevator||2 next to each weapon pickup|
|Eightball Gun||2||Can of 12 Eightballs||8||1 at the middle of the normal floor, other at end of Tarydium courtyard on the first floor||2 next to each pickup, 3 on boxes near lifts, 1 behind box near Flak|
|Rifle||2||Rifle Rounds||7||1 on another balcony to the left of the GES BioRifle balcony, other on raised platform near the elevator||4 next to sniper ledge pickup, 2 next to other. 1 behind box near Flak.|
|Health||6||2 near each Flak Cannon, 2 on boxes near lifts|
|Superhealth||1||On top of boxes, below the sniper ledge.|
|Assault Vest||1||On a box near the lifts, lower level|
|Shield Belt||1||On a beam above the slime pool, below the walkway|
|Toxin Suit||2||1 on top level of hall, 1 near Flak Cannon in corridor.|
Tips & tricks
- An early version of this map had the Invisibility item located where the Shield Belt is, but without a beam to walk. Needless to say, it became impossible to get it.
- The map was considered for Unreal Tournament, and in fact appeared, untouched, in the betas. Needless to say, it went under a lot of changes in order to appear as DM-Deck16][.