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DmDeck16
From Liandri Archives
- For other versions of this map, see Recurring maps#Deck.
Full title | Deck16 |
---|---|
Author(s) | Elliot "Myscha" Cannon |
Game | Unreal |
Gametype | Deathmatch |
Map Description
The map that started the series: DmDeck16 has the same lay-out as the other Deck maps. A large hall with several levels is largely surrounded by an U-shaped corridor. The multiple levels in the main halls are connected by a series of 3 slopes, which give the map its identity.
There are a few differences with later versions of the map. Though all of the weapon pickups didn't change positions, the Toxin Suit did. The UT2004 version of this map also has a few other corridors this map doesn't have.
Weapons & Pickups
Weapons
Weapon | Count | Ammo | Count | Weapon Location | Ammo Location |
---|---|---|---|---|---|
GES BioRifle | 1 | Tarydium Sludge | 4 | On the right of the balcony accessed by ramps in the hangar | 2 next to the weapon pickup, 2 on same floor, other end of the hall |
ASMD | 2 | ASMD Core | 5 | One on raised platform just below the elevator, other behind box in main walkway | 2 next to each pickup, 1 behind box near Flak Cannon |
Minigun | 1 | Bullets | 2 | A sunken area near the main walkway | Near the pickup, at the other side of the main walkway |
Stinger | 1 | Tarydium Shards | 5 | On top of box in main hangar | All 5 behind boxes in the area of the pickup |
Razorjack | 1 | Razor Blades | 2 | Near the elevator, opposite side of the room from the raised platform with the Rifle on it | Next to the weapon pickup |
Flak Cannon | 2 | Flak Shells | 4 | 1 at the end of a Tarydium sludge filled hallway, other at end of hallway or the opposite end of the Rifle by the elevator | 2 next to each weapon pickup |
Eightball Gun | 2 | Can of 12 Eightballs | 8 | 1 at the middle of the normal floor, other at end of Tarydium courtyard on the first floor | 2 next to each pickup, 3 on boxes near lifts, 1 behind box near Flak |
Rifle | 2 | Rifle Rounds | 7 | 1 on another balcony to the left of the GES BioRifle balcony, other on raised platform near the elevator | 4 next to sniper ledge pickup, 2 next to other. 1 behind box near Flak. |
Pickups
Pickup | Count | Location |
---|---|---|
Health | 6 | 2 near each Flak Cannon, 2 on boxes near lifts |
Superhealth | 1 | On top of boxes, below the sniper ledge. |
Assault Vest | 1 | On a box near the lifts, lower level |
Shield Belt | 1 | On a beam above the slime pool, below the walkway |
Toxin Suit | 2 | 1 on top level of hall, 1 near Flak Cannon in corridor. |
Tips & tricks
Trivia
- An early version of this map had the Invisibility item located where the Shield Belt is, but without a beam to walk. Needless to say, it became impossible to get it.
- The map was considered for Unreal Tournament, and in fact appeared, untouched, in the betas. Needless to say, it went under a lot of changes in order to appear as DM-Deck16][.
Unreal - Deathmatch maps |