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Difference between revisions of "Enforcer"

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m (Unreal Tournament: added a few thing(copying from UT itself))
(Unreal Championship 2: Adding info. =))
 
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{{Stub}}
 
 
 
The '''Enforcer''' is  a hitscan weapon, and one of the default spawning weapons of UT.  When another player is killed and drops his/her Enforcer, another player may pick up that Enforcer and dual wield with that pistol and the one that the player spawns with.   
 
The '''Enforcer''' is  a hitscan weapon, and one of the default spawning weapons of UT.  When another player is killed and drops his/her Enforcer, another player may pick up that Enforcer and dual wield with that pistol and the one that the player spawns with.   
  
The '''Automag''' is the first hitscan weapon that you come across in Unreal.  In unreal, the Automag has a clip of only 20 rounds and must be reloaded upon emptying.  if the player so desires, he/she can reload the weapon simply by switching to another weapon and switching back.
+
The '''Automag''' is the first hitscan weapon that you come across in Unreal.  In Unreal, the Automag has a clip of only 20 rounds and must be reloaded upon emptying.  If the player so desires, he/she can reload the weapon simply by switching to another weapon and switching back.
 
__TOC__
 
__TOC__
 
==Unreal==
 
==Unreal==
The '''Automag''' is a pistol.
+
{{Infobox Weapon|
 +
Automag|Image:Automag.jpg|Automag|
 +
; Primary fire
 +
: Type: Hitscan
 +
: Damage: 17
 +
: Fire rate: ?
 +
; Secondary fire
 +
: Type: Hitscan
 +
: Damage: 17
 +
: Fire rate: ?
 +
; Inaccuracy 
 +
: Primary: 0.0 degrees
 +
: Secondary:
 +
: 1.1-9.6 degrees
 +
; Ammunition
 +
: Weapon pickup: 20
 +
: Ammo pickup: 20 (clip), 50 (ammo box)
 +
: Maximum: 200
 +
}}
 +
The '''Automag''' is a pistol. It is equipped with a cartridge containing 20 rounds and can hold a maximum of 200 rounds. The Automag can shoot 20 rounds consecutively, after which it has to be reloaded.
 +
 
 +
;Primary Fire
 +
:Accurate but slow firing instant hit.
 +
;Secondary Fire
 +
:Sideways firing "Gangsta" mode, shoots twice as fast and half as accurate as the primary fire.
 +
 
 +
{{clear}}
 +
 
 
==Unreal Tournament==
 
==Unreal Tournament==
 
{{Infobox Weapon|
 
{{Infobox Weapon|
Enforcer(UT)|Image:Enforcer.jpg|Enforcer|
+
Enforcer(UT)|Image:Ut_w2.jpg|Enforcer|
 
; Primary fire
 
; Primary fire
 
: Type: Hitscan
 
: Type: Hitscan
Line 20: Line 45:
 
; Inaccuracy 
 
; Inaccuracy 
 
: primary: 0.5 degree
 
: primary: 0.5 degree
: secondary: 1.1-9.6 degrees
+
: secondary:
 +
: 1.1-9.6 degrees
 
; Ammunition
 
; Ammunition
 
: Weapon pickup: 30
 
: Weapon pickup: 30
: Ammo pickup: ?
+
: Ammo pickup: 20 (clip), 50 (ammo box)
 
: Maximum: 199
 
: Maximum: 199
 
}}
 
}}
 +
 
Classification: Light Pistol
 
Classification: Light Pistol
===Primary Fire===
+
;Primary Fire
 
:Accurate but slow firing instant hit.
 
:Accurate but slow firing instant hit.
===Secondary Fire===
+
;Secondary Fire
 
:Sideways, or 'Gangsta' firing mode, shoots twice as fast and half as accurate as the primary fire.
 
:Sideways, or 'Gangsta' firing mode, shoots twice as fast and half as accurate as the primary fire.
===Techniques===
+
;Techniques
 
:Collect two for twice the damage.
 
:Collect two for twice the damage.
===Trivia===
+
;Trivia
 
:When you have two enforcers in hands, your player model is still the same as if you are holding one enforcer only.  
 
:When you have two enforcers in hands, your player model is still the same as if you are holding one enforcer only.  
 
:If you press the throw weapon button when you have 2 enforcers and pick it up again you will only have 1 enforcer.
 
:If you press the throw weapon button when you have 2 enforcers and pick it up again you will only have 1 enforcer.
 +
:The Enforcer, just like the Automag, was originally planned to be reloadable. But as all of the weapons in Unreal Tournament aren't reloadable, the function was not implemented and therefore the weapon's spread was increased to compensate this. The animations of the reloadable enforcer are still in the game and are used by a few mods.
 +
 
{{clear}}
 
{{clear}}
  
 
==Unreal Championship 2==
 
==Unreal Championship 2==
 
The '''Enforcers''' are a starting pair of pistols for several characters.
 
The '''Enforcers''' are a starting pair of pistols for several characters.
 +
 +
*[[Enforcer|Dual Enforcers]] (Human)
 +
{{QuoteSource|Semi-automatic pistols which can fire an icy projectile to freeze opponents solid.|Unreal Championship 2|UC2}}
 +
Primary fire fires bullets, a [[hitscan]] weapon<br>
 +
Alternate fire shoots a freezing burst.
 +
 +
*[[Enforcer|Dual Enforcers]] (Necris)
 +
{{QuoteSource|Semi-automatic pistols, which the Necris can manipulate to fire Nanoblack projectiles to stun their opponents.|Unreal Championship 2|UC2}}
 +
Primary fire fires bullets, a [[hitscan]] weapon<br>
 +
Alternate fire shots a Draining burst.
 +
 +
*[[Enforcer|Dual Enforcers]] (Juggernauts)
 +
{{QuoteSource|Standard enforcer pistols, which the Juggernauts can fire in uncontrolled fully automatic bursts.|Unreal Championship 2|UC2}}
 +
Primary fire fires bullets, a [[hitscan]] weapon<br>
 +
Alternate fire rapidly fires all the ammo in the clip.
 +
 
==Unreal Tournament 3==
 
==Unreal Tournament 3==
The '''Enforcer''' returns after being left out of UT2003 and UT2004.
+
{{Infobox Weapon|
 
+
Enforcer(UT3)|Image:UT3_enforcer.png|Enforcer|
for a similair weapon, look at the Magnum from Unreal II: The Awakening.
+
; Primary fire
 +
: Type: Hitscan
 +
: Damage: 20
 +
: (vs vehicles: 6)
 +
: (vs nodes: 10)
 +
: Fire rate: 3.06/s
 +
: Spread: 4.3&deg;
 +
:: (5.7&deg; dual)
 +
; Secondary fire
 +
: Type: Hitscan, burst
 +
: Damage: 20 x3
 +
: (vs vehicles: 6)
 +
: (vs nodes: 10)
 +
: Fire rate: 1.21 s/burst
 +
: Spread: 8.6&deg;
 +
; Ammunition
 +
: Weapon pickup: 50
 +
: Ammo pickup: 16
 +
: Weapon locker: 50
 +
: Maximum: 100 (200 dual)
 +
}}
 +
;Primary Fire
 +
Shoots a quick, instant hit shot. It fires fast and with good accuracy.
 +
;Secondary Fire
 +
A quick, three-round burst. The Enforcer will need a second or two to cool off afterward.
 +
;Game Description
 +
''For decades, the Enforcer pistol was the combat sidearm of choice. Veteran soldiers appreciated the lightweight handgun's power, accuracy, and balance. In recent years, the ever-burning desire for greater firepower led to general issue of the [[Assault Rifle|AR770 assault rifle]]. Military procurement officers were drawn to the AR770's higher cyclic rate and underslung M355 grenade launcher, but seasoned combatants missed the dependability of the Enforcer. [[Axon Research Corporation|Axon Research]] listened to the soldiers, and their new Enforcer MP ('Machine Pistol') model provides the best of both worlds. Side-fed magazines provide greater capacity, while balancing the shooter's aim when wielding two pistols. With a deadly accurate semi-automatic mode, and a selectable burst fire mode, the Enforcer is back, and the modern battlefield will never be the same.
 +
{{clear}}
  
 
==See Also==
 
==See Also==
Line 49: Line 121:
 
* [[Magnum]] - Pistol of Unreal II: The Awakening
 
* [[Magnum]] - Pistol of Unreal II: The Awakening
  
[[Category:Weapons| {{PAGENAME}}]] [[Category:Hitscan weapons| {{PAGENAME}}]]
+
[[Category:Weapons]] [[Category:Hitscan weapons]]

Latest revision as of 14:32, 1 November 2014

The Enforcer is a hitscan weapon, and one of the default spawning weapons of UT. When another player is killed and drops his/her Enforcer, another player may pick up that Enforcer and dual wield with that pistol and the one that the player spawns with.

The Automag is the first hitscan weapon that you come across in Unreal. In Unreal, the Automag has a clip of only 20 rounds and must be reloaded upon emptying. If the player so desires, he/she can reload the weapon simply by switching to another weapon and switching back.

Unreal

Automag
Automag
Primary fire
Type: Hitscan
Damage: 17
Fire rate: ?
Secondary fire
Type: Hitscan
Damage: 17
Fire rate: ?
Inaccuracy
Primary: 0.0 degrees
Secondary:
1.1-9.6 degrees
Ammunition
Weapon pickup: 20
Ammo pickup: 20 (clip), 50 (ammo box)
Maximum: 200

The Automag is a pistol. It is equipped with a cartridge containing 20 rounds and can hold a maximum of 200 rounds. The Automag can shoot 20 rounds consecutively, after which it has to be reloaded.

Primary Fire
Accurate but slow firing instant hit.
Secondary Fire
Sideways firing "Gangsta" mode, shoots twice as fast and half as accurate as the primary fire.

Unreal Tournament

Enforcer(UT)
Enforcer
Primary fire
Type: Hitscan
Damage: 25
Fire rate: 2.8/s
Secondary fire
Type: Hitscan
Damage: 25
Fire rate: 3.8/s
Inaccuracy
primary: 0.5 degree
secondary:
1.1-9.6 degrees
Ammunition
Weapon pickup: 30
Ammo pickup: 20 (clip), 50 (ammo box)
Maximum: 199


Classification: Light Pistol

Primary Fire
Accurate but slow firing instant hit.
Secondary Fire
Sideways, or 'Gangsta' firing mode, shoots twice as fast and half as accurate as the primary fire.
Techniques
Collect two for twice the damage.
Trivia
When you have two enforcers in hands, your player model is still the same as if you are holding one enforcer only.
If you press the throw weapon button when you have 2 enforcers and pick it up again you will only have 1 enforcer.
The Enforcer, just like the Automag, was originally planned to be reloadable. But as all of the weapons in Unreal Tournament aren't reloadable, the function was not implemented and therefore the weapon's spread was increased to compensate this. The animations of the reloadable enforcer are still in the game and are used by a few mods.

Unreal Championship 2

The Enforcers are a starting pair of pistols for several characters.

Semi-automatic pistols which can fire an icy projectile to freeze opponents solid.

Primary fire fires bullets, a hitscan weapon
Alternate fire shoots a freezing burst.

Semi-automatic pistols, which the Necris can manipulate to fire Nanoblack projectiles to stun their opponents.

Primary fire fires bullets, a hitscan weapon
Alternate fire shots a Draining burst.

Standard enforcer pistols, which the Juggernauts can fire in uncontrolled fully automatic bursts.

Primary fire fires bullets, a hitscan weapon
Alternate fire rapidly fires all the ammo in the clip.

Unreal Tournament 3

Enforcer(UT3)
Enforcer
Primary fire
Type: Hitscan
Damage: 20
(vs vehicles: 6)
(vs nodes: 10)
Fire rate: 3.06/s
Spread: 4.3°
(5.7° dual)
Secondary fire
Type: Hitscan, burst
Damage: 20 x3
(vs vehicles: 6)
(vs nodes: 10)
Fire rate: 1.21 s/burst
Spread: 8.6°
Ammunition
Weapon pickup: 50
Ammo pickup: 16
Weapon locker: 50
Maximum: 100 (200 dual)
Primary Fire

Shoots a quick, instant hit shot. It fires fast and with good accuracy.

Secondary Fire

A quick, three-round burst. The Enforcer will need a second or two to cool off afterward.

Game Description

For decades, the Enforcer pistol was the combat sidearm of choice. Veteran soldiers appreciated the lightweight handgun's power, accuracy, and balance. In recent years, the ever-burning desire for greater firepower led to general issue of the AR770 assault rifle. Military procurement officers were drawn to the AR770's higher cyclic rate and underslung M355 grenade launcher, but seasoned combatants missed the dependability of the Enforcer. Axon Research listened to the soldiers, and their new Enforcer MP ('Machine Pistol') model provides the best of both worlds. Side-fed magazines provide greater capacity, while balancing the shooter's aim when wielding two pistols. With a deadly accurate semi-automatic mode, and a selectable burst fire mode, the Enforcer is back, and the modern battlefield will never be the same.

See Also

  • Assault Rifle - Replaced the enforcer as the spawning weapon for UT2003 and UT2004.
  • Magnum - Pistol of Unreal II: The Awakening