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Difference between revisions of "Instagib"

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(Added whole bunch of info, including basic strategy, and rewrote everything)
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The '''Instagib''' is a weapon-mutator, that makes all players on the server spawn with the instagib. The instagib has been in all the Unreal games, though it has had different appearances.
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'''Instagib''' is a [[mutator]] featured in all Unreal games, that completely changes the gameplay. In an Instagib match all players start with an Instagib Rifle, a weapon that kills any enemy player with just one shot. All other weapons and ammo are removed from the game, as are pickups, although players may still be equipped with a [[Translocator]]. The Instagib Rifle cannot be dropped.
  
===Information===
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==Weapon==
The instagib (in the Unreal franchise) is showen as an enhanced [[shock rifle]] or [[ASMD]], with a red tint, instead of the blue/purple theme. It can kill any enemy in one shot, and results in a big mess, of splattered gibs and blood, that will fly all over the place, with the hit player's camera flying around aswell. The shot  from an instagib is the shockrifle's beam, in a red version, that once it hits, makes an explosion. The explosion effect was removed in Unreal Tournament 2003 and 2004. It is not possible to launch a [[shock ball]] and thus make a [[shock combo]]. The ALT-FIRE will simply release a killing beam, just like the FIRE function. Using of ALT-FIRE, however, is the only way to destroy a target in Assault (in the original Unreal Tournament). The FIRE doesn't work in this case.
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The Instagib Rifle is traditionally a modified [[Shock Rifle]], although in [[Unreal Championship 2: The Liandri Conflict|Unreal Championship 2]] is is a modified [[Sniper Rifle]]. In either case it will still function as a [[hitscan]] weapon. The weapon is changed to no longer require ammo, meaning it has an infinite amount of shots.
  
The instagib has normally got infinite shots, and can not be dropped. The only weapon, that can come with the instagib, is the translocator.
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Instead of the usual blue beam, a powered up Shock Rifle will shoot a red beam. The weapon's alternate fire will function in exactly the same way, except in the case of [[Unreal Tournament]]'s [[Assault]] gametype, where only the alternative fire can destroy objectives. In the case of a powered up Sniper Rifle alternate will allow its user to zoom.
  
===Usage===
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Depending on the game and mutator, the Instagib Rifle's beam is either stopped as soon as it hits an enemy player, or will burn right through every player it encounters, allowing instant Multikill awards. In the original [[Unreal Tournament]] the beam caused a small explosion at its point of impact.
The instagib is typically used in [[Deathmatch]], [[Team-Deathmatch]], [[Domination]], [[Double-Domination]], [[Capture The Flag]] and [[Last man standing]]. It is sometimes also used in [[Invasion]] and [[Mutant]], though that is rare, since it defeats the challenge in stronger monsters, and the mutant's extra abilities. It is not possible to use the instagib in [[Assault]], [[Onslaught]], [[Warfare]] or [[Vehicle Capture The Flag]], through normal means, though it is possible to get the mutator working in said gametypes, by downloading a modified version of the mutator.
 
  
The instagib is just like the shockrifle/ASMD, except for the inability of making shockcombos. It does shoot a bit slower aswell.
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The Instagib Rifle doesn't do an infinite amount of damage, making it possible for characters with a lot of health to survive being hit, though this doesn't feature in the regular game.
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==Usage==
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Instagib is typically used in the [[Deathmatch]], [[Team-Deathmatch]], [[Domination]], [[Double-Domination]], [[Capture The Flag]], and [[Last man standing]] gametypes. It can be used in [[Invasion]] and [[Mutant]], though the huge fire power defeats the challenge in defeating a superior force.
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It is not possible to use the official Instagib mutator in the [[Assault]], [[Vehicle Capture The Flag]], [[Onslaught]], and [[Warfare]] gametypes, though unofficial versions have been made by fans.
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==Strategy==
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Because of the Instagib Rifle combines a slow reload time with huge firepower, both your and your enemy's reload time are much more important than in normal games.
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It is not uncommon to see two beginning Instagib players enemies dancing around each other taking shots in turn, because they are simply holding down the fire button. Enemies that do this are easy to avoid getting killed by, simply by realising the shots happen in a set "rhythm", making them easy to dodge away at the last split second.
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A better way at using the Instagib Rifle is by waiting firing until you are sure your enemy is exactly in the path of your Instagib beam. (Due to all players' high mobility, sometimes this isn't an exact science.) One benefit is this is generally easier to accomplish than trying to line up with enemies at the rhythm of your weapon with the trigger continuously held. Another benefit is that this makes you much less predictable. Since your enemy won't know exactly when you will fire, making it harder for him to dodge away at the right time.
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If you encounter an enemy that holds the trigger, you can time when to concentrate on avoiding his fire, and use the periods of time between his firing to return fire without having to worry about being hit by that player.
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In general it is advisable to avoid running in straight lines, especially in long corridors, since enemy players at either end won't have to adjust their aim much to hit players coming straight towards them, or running straight away from them. This concept is called [http://en.wikipedia.org/wiki/Enfilade_and_defilade Enfilade]. For the same reason you should Dodge Jump and Double Jump (in applicable games) with care.
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Because being hit just once means dying no matter how much health you have, taking a little falling damage or having fallen into damaging slime have no impact on the game, unless you already had little health.

Revision as of 17:10, 10 August 2007

Instagib is a mutator featured in all Unreal games, that completely changes the gameplay. In an Instagib match all players start with an Instagib Rifle, a weapon that kills any enemy player with just one shot. All other weapons and ammo are removed from the game, as are pickups, although players may still be equipped with a Translocator. The Instagib Rifle cannot be dropped.

Weapon

The Instagib Rifle is traditionally a modified Shock Rifle, although in Unreal Championship 2 is is a modified Sniper Rifle. In either case it will still function as a hitscan weapon. The weapon is changed to no longer require ammo, meaning it has an infinite amount of shots.

Instead of the usual blue beam, a powered up Shock Rifle will shoot a red beam. The weapon's alternate fire will function in exactly the same way, except in the case of Unreal Tournament's Assault gametype, where only the alternative fire can destroy objectives. In the case of a powered up Sniper Rifle alternate will allow its user to zoom.

Depending on the game and mutator, the Instagib Rifle's beam is either stopped as soon as it hits an enemy player, or will burn right through every player it encounters, allowing instant Multikill awards. In the original Unreal Tournament the beam caused a small explosion at its point of impact.

The Instagib Rifle doesn't do an infinite amount of damage, making it possible for characters with a lot of health to survive being hit, though this doesn't feature in the regular game.

Usage

Instagib is typically used in the Deathmatch, Team-Deathmatch, Domination, Double-Domination, Capture The Flag, and Last man standing gametypes. It can be used in Invasion and Mutant, though the huge fire power defeats the challenge in defeating a superior force.

It is not possible to use the official Instagib mutator in the Assault, Vehicle Capture The Flag, Onslaught, and Warfare gametypes, though unofficial versions have been made by fans.

Strategy

Because of the Instagib Rifle combines a slow reload time with huge firepower, both your and your enemy's reload time are much more important than in normal games.

It is not uncommon to see two beginning Instagib players enemies dancing around each other taking shots in turn, because they are simply holding down the fire button. Enemies that do this are easy to avoid getting killed by, simply by realising the shots happen in a set "rhythm", making them easy to dodge away at the last split second.

A better way at using the Instagib Rifle is by waiting firing until you are sure your enemy is exactly in the path of your Instagib beam. (Due to all players' high mobility, sometimes this isn't an exact science.) One benefit is this is generally easier to accomplish than trying to line up with enemies at the rhythm of your weapon with the trigger continuously held. Another benefit is that this makes you much less predictable. Since your enemy won't know exactly when you will fire, making it harder for him to dodge away at the right time.

If you encounter an enemy that holds the trigger, you can time when to concentrate on avoiding his fire, and use the periods of time between his firing to return fire without having to worry about being hit by that player.

In general it is advisable to avoid running in straight lines, especially in long corridors, since enemy players at either end won't have to adjust their aim much to hit players coming straight towards them, or running straight away from them. This concept is called Enfilade. For the same reason you should Dodge Jump and Double Jump (in applicable games) with care.

Because being hit just once means dying no matter how much health you have, taking a little falling damage or having fallen into damaging slime have no impact on the game, unless you already had little health.